How Do I Become an Internet Application Developer?
RIA (Rich Internet Applications) is rich in Internet programs, with high interactivity, rich user experience, and powerful clients.
RIA
(Internet application)
- Chinese name
- RIA
- Foreign name
- Rich Internet Applications
- Features
- The most prominent feature of RIA is "Rich"
- Brief introduction
- Internet
- RIA (Rich Internet Applications) is rich in Internet programs, with high interactivity, rich user experience, and powerful clients.
- RIA is the abbreviation of Rich Internet Applications, translated into Chinese for rich Internet applications (Macromedia Chinese website translated for Rich Internet applications)
- The development of traditional network programs is based on a page-based, server-side data transfer model.
- For the past two to three years, web developers have always wanted to build a
- RIA is currently very well used in web games. The earlier and distinctive web games developed in China were developed by Seventh Avenue.
- The opposite of RIA is the growing power of cloud computing. RIA is
- As far as the use of RIA is concerned, there is still a long way to go before the "RIA era". Traditional Web applications and RIAs will coexist in the next few years. The author believes that there is real strength to play a popular role
- Book title: Rookie and the Gods
- Publisher: Electronic Industry Press
- Author: Qiu Xin
- Number of pages: 512 pages
- Introduction: This book uses a story mode to tell a programming language. The background is an ignorant rookie's growing process. The full text uses the rookie's dialogue with the great god. It is like reading an adventure novel, and also feeling a programmer's growing process. Change of thought in. This book builds content in a staircase mode for prospective C ++, Java programmers. Because of the emphasis on the cultivation of programming ideas when writing, its value has far exceeded the language of ActionScript 3, which covers: process-oriented, object-oriented, development process, architecture design, data structures, game engines, algorithms and other knowledge frameworks. Languages are all helpful, which is also the principle of "one pass and one pass". The actual combat cases in this book revolve around today's popular Web Game, and the content comes from the development notes, projects, and teaching experience accumulated by the author for many years. This book is also equipped with case code and related courseware for the reader to further study.