What Skills Do I Need to Become an Ordained Minister?
Priest is a profession in World of Warcraft games. The priests are committed to elevating their spirit and expressing their unwavering faith by serving the public. They have been in the comfortable temple for thousands of years, so they can help his allies in this war-torn land. When that terrible battle took place, no one dared to question the value of the priest's order. [1]
Priest
(Priest in World of Warcraft)
- Just as the Holy Light is strong but invisible, the believers of the Light are also divided into two categories: passionate and energetic Paladins and gentle and good pastors. Unlike the Paladins who are committed to strengthening their bodies, the priests are committed to sublimating their spirits and expressing their unwavering faith by serving the public. They may stay in comfortable temples to teach people the way of the Holy Light, or travel in the fields to heal people's wounds and spread the gospel of the Holy Light. Therefore, in the war-torn Azeroth, only they and their partners in the Holy Light can help his allies selflessly in this war-torn land. Whenever a terrible battle occurs, no one dares to question the value of the priest's order. From the current text, the original priests belong to the Alliance. The earliest priests in the tribe were some of the "forgotten people" who were priests before their lives and studied shadow art after death (because the light is harmful to the undead, the undead will not study the light itself). Rev. Tauren realized the light through the study of the power of nature in the Druids. As for why trolls are considered as "evil" creatures, the holy profession of priests appears ... In fact, the so-called "priests" in trolls are actually voodoo priests. You are too lazy the glass slag, the most noble priest and only the priest can serve as the archbishop of each church, even if the paladins gathered around them are stronger than themselves. The bishop's office is a glory that belongs only to the priest. The source of the pastor in the three dimensions is the "shepherd" in the Bible, the preacher. [2]
- Just as the place where the Holy Light shines is full of light, but the place where the Light does not shine is shadow and darkness, the priests each understand the meaning of the existence of the Holy Light. The priests who are proficient in healing can use a series of powers of recovery and blessing to make their compatriots exert extraordinary abilities in battle, and the sacred power of spells can be turned into sacred rage that attacks the enemy. Other priests delve into shadows in an attempt to better understand their abilities and those of those who threaten them. The priests cast powerful offensive spells in the distance, but because of their physical weakness and thin equipment, they may be knocked down. Experienced priests use their offensive spells with care when protecting the Alliance's life, or simply become a mourner who bury the enemy in the shadows. [2]
- [Optional Race]
- Regardless of occupational positioning, professional skills, or professional suits, the priest seems to be designed from a variety of perspectives to be played for girls ... As the only occupation with two healing talents, the priest is often used in various therapeutic occupations. Priority choice, (yes, not because of the chance of meeting the girl, it is preferred), and the output of good dark animal husbandry is often too high. [2]
- Blessings / curses , epic wands, quest items, and Hunter's Epic Bow are dropped by the same boss, and the quest is no less difficult than the Hunter's Epic Quest. [2]
- treatment
- Pastors can use their divine power to restore themselves and their companions.
- Ranged damage
- The priest's shadow magic can cause massive damage directly or cause continuous damage to the enemy.
- Mantra
- The priest can summon mysterious shields and divine powers to offset the damage and improve their own and companion's defenses.
- mind control
- The priest is connected to the spirit of the creature and controls the other. [1]
- Offensive
- Light Strike
- The sacred attribute attack spell that the priest will start with is slightly longer, and the damage is too low, which is not a very good skill. If the talent takes the shadow route, after adding the talent skill Mind Flay at level 20, this spell can basically be ignored. But for the Holy Priest, this spell is one of the main attack methods (because the Priest attacks slightly less magic), but the Holy Priest is still not recommended to strengthen this skill.
- It is also worth noting that the damage of this spell belongs to sacred damage. As of 2011, there is no sacred resistance in the game, which means that in theory this spell can cause complete damage to any target that is not invincible or fully immune to magic . This can be said to be one of the highlights of this spell. Although not very bright ...
- Mental shock
- The priest has the highest damage attack spell, and the casting speed is also satisfactory. The only drawback is that it has a cooldown of up to 8 seconds without the enhanced talent (even with the enhanced talent, it still has a 5.5 second cooldown). It should be noted that this spell will cause a lot more hatred than equal damage, so it is generally only used in solo and PVP. Do not use this skill to attack.
- Shadow Word: Pain
- The priest possesses a DOT (Damage over Time), which is a skill that deals damage for a certain period of time. This spell could last for 18 seconds, causing damage every 3 seconds for a total of 6 damage, and enhanced Shadow Word Pain can increase the duration of 6 seconds, that is, with the same mana cost and DPS, the total damage is increased by 1 / 3 is a talent worth strengthening. With the addition of all talents, the total damage of this skill can be doubled than when there is no talent, making it the most powerful DOT attack spell in the entire game.
- Mana Burn
- This spell is only effective on monsters or players with mana. It can burn the target's mana (even if the target's mana disappears) and uses half of the reduction as damage to the target. The above data is based on the damage, and the burning mana is actually 738-780. This amount of mana is more for ordinary monsters, but ordinary monsters are generally weak. They can be easily killed without burning their mana. You can consider using them. Mana burns as a starting skill, and then uses mental shock. Mana burning has basically no effect on the performance of most elite monsters. Therefore, it is not recommended to use mana burning when dealing with elite monsters. Of course, there are a few exceptions. Please summarize your experience. This skill is very effective against specific occupations in PVP.
- Therapy
- restore
- This ability can be targeted at a recovery rate of 3 seconds every 15 seconds.
- Priest Skills
- Minor Healing is the lowest level of healing skills. This skill will no longer be used after learning Heal.
- treatment
- The enhanced version of the Minor Healing has a longer casting time and a larger amount of recovery. There are 4 levels in total, and then you will learn Greater Heal. At level 60, because the amount of treatment is almost the same as the highest level of Flash Heal, it is generally not used again.
- Big treatment
- The casting time is 4 seconds, and the recovery amount is very large. At level 60, two large treatments are usually placed on the shortcut bar, one at the highest level and one at the lower level. The Master of Intensive Healing can reduce the casting time by 0.5 seconds. On the surface, the difference between 3.5 seconds and 4 seconds is actually not large, but the gap is quite obvious in actual application. It is inconvenient to explain, you can try it yourself. Major treatments are usually used to treat tanks in non-emergency situations.
- In fact, small healing, healing and big healing are the same skill, but the icon and name are changed during the skill upgrade.
- Fast treatment
- Spells that are slightly less cost-effective than large treatments (the main reason is the lack of sufficient talent support), but because of their fast casting speed, they are still a very practical spell. The treatment usually used in the advanced copy team (because the strange DPS in the advanced copy is too high, using large treatment may cause accidents) and the treatment in the PVP. It is recommended to put this spell on a shortcut that is easier to press.
- Healing prayer
- Although the range healing spell consumes a lot of mana, the amount of healing for a single target exceeds the rapid healing. When it encounters a monster that can use range attacks, it will significantly improve the healing efficiency. Healing Prayer Slams are calculated individually for each target. Slam gear or talents are more effective for this spell. In addition, healing prayers will put you on the watchlist of all the monsters that are attacking your team members, causing all monsters to increase hatred against you when you heal yourself.
- resurrection
- Casting in 10 seconds, resurrects the target player. The resurrected player has 750 health and 1000 mana, and can only be used in a non-combat state. The mana consumed increases with the level, and the resurrection skills at each level consume the same mana (so you should choose the highest level of resurrection you learned). After the resurrection spell is cast, the resurrected target will receive the resurrection reminder. You need the consent of the resurrected target to truly resurrect the target. If the resurrected target is offline, the resurrection spell has no effect.
- Resurrection at different levels is only different from life and mana after resurrection, but because no matter what level of resurrection, life and mana after resurrection are quite small (meaning that you need to rest and cannot immediately enter the battle), so in some cases , The resurrection of the next few levels can be considered temporarily not to learn.
- Cure disease
- Cast instantly, consumes 60 mana, and distract a friendly debuff on the target.
- Abolish disease
- Cast instantly, consumes 100 mana, and adds a buff for 20 seconds to allies. This buff removes a disease type debuff every 5 seconds. Belongs to the enhanced version of the treatment of diseases. You do nt have to use this skill to cure disease, but you should choose which spell to dispel as appropriate (because it costs 40 mana to cure disease than to abolish it)
- Dispel Magic
- Cast instantly, consuming 75/125 mana (corresponding to the first and second levels, respectively), to disperse the debuff of the magic type on the ally or the magic buff on the enemy, the first level can disperse one, the second Levels can diverge two. Very important spells, whether PvE or PvP. The use of PvE requires specific experience. For example, some buffs that are strange to them are of the magic type. If they are scattered, you need to try a few more times. (If the target monster is humanoid, you can use mind control to see what type of skill it is. You can also let the mage use the spell to check the target's buff.) And many things can be scattered in PvP, such as the priest's mantra: shield, mantra Technique: Fortitude, Mage's Magic Shield or Druid's Mark of the Wild, Concentration, etc.
- Assistive skills
- Power Word: Fortitude
- The powerful buff possessed by the priest can increase the endurance by 30 minutes. Each endurance is equivalent to 10 maximum health. The highest level of toughness can increase 54 endurance or 540 maximum health. (With talent, you can reach 70 endurance) Can greatly improve the viability of the team. Please don't forget to use this spell on all teammates, including teammates' pets.
- Prayer of Fortitude
- Power Word: Fortitude Range Edition, which can strengthen the target team, lasts 1 hour and requires media consumption (media can be purchased from media merchants in the city). Prayer of Fortitude can only be learned from books dropped by monsters in the high-level copy. It is divided into two levels, which can be learned at levels 48 and 60, corresponding to the effects of the same level of toughness. The emergence of Fortitude Prayer is mainly used to make up for Mantra: Mana consumes too much Mana, which is likely to cause the pause of the Raiders.
- Power Word: Shield
- Pastors are important skills that distinguish them from other healing professions. This skill adds a protective shield to the soul of the target team member (including Raid team members, the priest himself is also a team member, so he can use his shield). It can absorb some damage for 30 seconds. In the state of shield protection, cast Does not increase cast time due to damage (though interruptions still work). When the shield is unfolded, the target will also get a debuff. This debuff is called soul weakness, which also lasts 30 seconds (can be reduced to 15 seconds with talent support). In the state of soul weakness, the target can no longer be protected by the shield ( Beyond that, the weakness of the soul does not have any other adverse effects).
- disappear
- Pastors are important skills that distinguish them from other healing professions. The effect of the disappearance skill is: temporarily reduce the hatred of the enemy against you within 10 seconds (can be increased to 20 seconds with talent support). In most cases, the monster is chased because of excessive hatred caused by one treatment. Just use this skill and the monster will turn around. It should be noted that this skill is only useful when forming a team, because even if you reduce the hatred in solo, but because you are the only one in the hatred list, the monster will still hit you. Also, the character will have a translucent effect when it disappears. This is really just a translucent visual effect. It is not invisible and will not be discovered by others.
- Soul Fire
- The buff for self-strengthening lasts 3 minutes, which can increase certain Attack Power (attack energy, affect physical attack damage) and certain defense power. It is not very useful, because ordinary monsters do not suffer much damage without using the fire of the mind, and the elite monsters in the copy generally cannot turn to the priest to go to the top. If the priest dies the monster, it is estimated that it is not far from the destruction team. However, the magic of this spell is not much, if you can think of it, it is better to add it.
- Howling
- The highest level can instantly fear the 5 targets around the priest for a maximum of 8 seconds and a cooldown of 30 seconds. Very useful running skills, PvP skills, and flower picking skills ... It should be noted that the feared target will have a high chance to resume action if it is attacked.
- Mental comfort
- This spell can reduce the target humanoid monster's enraged range by 10 yards for 15 seconds. It takes 1.5 seconds to cast. If this spell is resisted, it will anger the monster, so please use it carefully in the copy.
- Bondage undead
- The highest level can lock undead-type targets for up to 40 seconds, in places where there are many undead things plagued (both areas are currently the highest level area) and two copies in these two places (psychic college and Stratholme) is very easy to use. It should be noted that undead players belong to the humanoid system, so this ability is invalid for undead players. However, guarding the Undercity of the Undead works well ...
- Spiritual horizon
- This skill is divided into two levels. The first level can only be used within a range of 100 yards and cannot be used when there are obstacles in the middle, so the first level is basically useless. The second level has a range of 50,000 yards. You can see another target through the vision of one target and then continue to use this skill, so you can see far away repeatedly, but it should be noted that this skill is A channel skill, which means that mana cannot be recovered during the channel process. It can be used in conjunction with some Holy Mana or Shaman skills. All in all a fairly convenient reconnaissance technique
- World of Warcraft Priest animation photo (20 photos)
- Shadow Protection
- A buff that lasts for 10 minutes can increase the target's shadow resistance. If the monster facing it has a shadow attribute attack, this skill is very worth using. It should be noted that this ability cannot be superimposed with other buffs that increase shadow resistance, but is calculated based on the highest of these buffs that increase shadow resistance. For example, this ability is the same as the Paladin's anti-shadow aura increase. At this time, Paladin is not recommended to open the anti-shadow aura. And this ability has more shadow resistance than Druid's Mark of the Wild, so it will override the effect of the Mark of the Wild on Shadow Resistance.
- mind control
- Control the target humanoid monster or player. The controlled target's attack speed is reduced by 20% for up to 1 minute. When this skill is used, the player will observe with the vision of the controlled target, and the movement will also control the controlled target. At this time, the priest is in a state of no control, so this skill is not very useful in most cases. Because the player also belongs to the humanoid system, this spell can control the player, but it is difficult to reach 1 minute when controlling the player, and it will be released in about 15-25 seconds.
- If the target of the control is strange, you can use some of the strange skills (some excessively strong skill control is not allowed). If the target is a player, you can only use ordinary attacks instead of any skills.
- float
- This spell allows the cleric to slowly fall from a height and move on water for 1 minute. If you take damage during a spell state, the spell effect will be interrupted. This spell requires the use of Light Feather. Light feathers can only be dropped by low-level bird monsters. Collecting the medium is the most troublesome part of this spell. This spell is also very practical, usually I only use it from Tanaris to Un'Goro
- Racial skills
- Humanity
- Desperate prayer
- Instantly restore a certain amount of health, no consumption, skill cool down
- Live cos (7 photos)
- Time is 30 minutes. The highest level can reply from 1324 to 1562. This skill is very, very easy to use, and in most cases can save the life of the priest and his team. Don't let it go because you want to use it until the critical moment because it has been cooled for 30 minutes. Remember: Any situation that may die is a critical moment. Don't skimp on this skill. Think of your toughness only lasting 30 minutes, and the frequency of your toughening is the frequency of this skill. Feedback
- A weapon enchantment lasting 5 minutes can have a chance to burn an enemy's mana and cause damage equal to burning mana when hitting the enemy. The highest level can burn 105 mana each time. In general, this skill is mainly for the sake of good looks ... because the weapon will emit a purple light after using it ... the actual effect is very small.
- dwarf
- Desperate prayer
- Fear protection
- Apply a fear shield to the target, and disable the next fear within 10 minutes. The power of fear is very great, and the power of this skill is very great, that's it.
- Night Elf
- Starfall
- Attack magic of a channel, the highest level can cause 798 Arcane damage in 6 seconds.
- Guardian of Elune
- Reduces ranged damage taken within three minutes. The highest level can reduce 29 points.
- Troll
- Law of Weakness
- Decrease the damage caused by the target within two minutes, the highest level can be reduced by 20. This skill is similar to the Warlock's Curse of Weakness.
- Shadow Guard
- The caster is surrounded by shadows, causing any attacker who engages in melee or long-range attacks on the caster to bounce back with some shadow damage. Lasts 10 minutes or three times. The highest level can bounce 116 Shadow damage each time. This skill is similar to Shaman's Lightning Shield.
- Undead
- Touch of Weakness
- Adding a certain amount of shadow damage to the caster's next attack and reducing the damage caused by the target is another version of the weak method, which requires more hits.
- Devouring the Plague
- A disease-type DOT spell consumes a lot of mana and can cause a certain amount of shadow damage to the target within 24 seconds. The cooldown is 3 minutes. Generally used in PvP, combined with Shadow Word: Pain, can cause a lot of damage to occupations that can't diverge into these states.
- All the priest's skills have different roles in different situations, no useless