What Is a Wearable Computer?

Wearable computer is a miniature electronic device that can be worn on the body for activities. This type of computer is composed of lightweight equipment and uses small mechanical and electronic parts such as watches. It generally has an imaging head-mounted display (HMD), which makes the computer more portable. At present, research on combining clothes with a computer has appeared. Such technologies have been developed to support general or special purpose information technology and media development. Wearable computers are useful for applications that require more complex computing support in addition to hardware-coded logic.

The predecessor of the wearable computer was once disgraceful. In the 1960s,
Wearable computers were originally designed and applied to the following areas: [2]
There are several technical issues that need to be overcome to mass produce wearable computers.
Scientists are looking for ways to improve the technology to help the wearable machine "upper body."
In the foreseeable future of wearable machines, children go out with their schoolbags on their backs. Parents can see his environment through their wearable machines and talk to him face-to-face at any time; in the store, the overwhelmed husband is faced with a variety of goods Purchased satisfactory products after his wife s remote reference; elderly parents ca nt indulge in landscapes and see tourism through the eyes of children in tourist resorts ... Although wearable machines can be fully utilized in many special task areas But people want it to enter daily life as soon as possible.
Professor Yang said that the technology that makes wearables completely into life is still immature. For example, wearables require small size and light weight, but also require long use time. Now a set of wearables weighs about 5 kg, half of which The weight comes from the battery. In terms of radio communications, it requires long-distance diffraction capabilities, so that radio waves can bypass obstacles, and at the same time requires speed and wide frequency bands, which are contradictory. In terms of software, the operating system such as WIN98 for PC is too large for a wearable machine. The wearable machine must develop its own embedded operating system. In short, "When people can hardly feel its special existence, The wearable machine can handle daily life with people. "Professor Yang said.
Many people think that wearable computers are nothing more than a small PC hanging on the body, and some basic computer researchers disagree. Professor Yang Xiaozong did not think so, "It is a new concept." Although the wearable machine appears to work on the human body, it cannot be understood as merely putting a computer on the body. There are 11 key technologies in wearable computing engineering, such as wireless ad hoc networks, System-on-Chip (a One chip per chip), wireless communication, embedded operating system, etc. are all current difficulties in computer science. Industry experts have also declared that "any research that is conducive to reducing the gap between human and machine is of vital value!" Based on this, the pioneer of the domestic computer "Youth Computer Technology Forum" has held wearables specifically for this topic Computer New Technology Report.
Canadian media scientist McLuhan proposed in the 1960s that "the media is an extension of people." Today's wearable computers are fulfilling the functions of human organs and extending each function. In the age of wearable computers, Professor Yang Xiaozong believes, "What we want to achieve is to transform people around computers into computers around people."

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