What Is New Media Design?

New media art is different from ready-made art, installation art, body art, and earth art. It is a synthetic art that integrates a variety of disciplines. Art is combined with contemporary cutting-edge science. Linguistics can be the medium (body) of artistic realization.

New Media Art Design

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New media art is different from ready-made art, installation art, body art, and earth art. It is a synthetic art that integrates a variety of disciplines. Art is combined with contemporary cutting-edge science. Digital technology,
ROYASCOTT, a pioneer of new media art, said: The most distinctive characteristics of new media art are connectivity and interaction. Understanding new media art creation requires five stages: connection, integration, interaction, transformation, and emergence. It must first be connected and integrated into the body (not just viewed from a distance), interact with the system and others, which will lead to the transformation of works and consciousness, and finally new images, relationships, thoughts and experiences. What we generally refer to as new media art refers mainly to circuit transmission and creation combined with computers. However, this silicon- and electron-based media is merging with biological systems and concepts derived from molecular science and genetics. The most novel new media art will be a combination of "dry" silicon computer science and "wet" biology. This emerging new media art is what Roy Ascot calls "moist media."
There are many forms of expression of new media art, but they have only one thing in common: that is, through the direct interaction between the user and the work, the user changes the image, shape, and even the meaning of the work. They trigger the transformation of works in different ways-touch, space movement, sound, etc. Regardless of whether the interface with the work is a keyboard, mouse, light or sound sensor, or other more sophisticated and even invisible "board machines", the relationship between the viewer and the work is mainly interaction. Connectivity is beyond time and space
Every advancement of science will have a huge impact on the changes in the field of art design, and also become a driving force for the prosperity of art forms. Throughout the development of art we can see that medicine and
The Impact of Digital Media Art Design on Traditional Art Design
The emergence of new forms of communication and media has greatly enriched and expanded the content involved in visual communication art design. The Internet, digital television, interactive media, interactive games, virtual spaces, etc. have all become the form and main medium of information dissemination. The traditional visual communication design category has been impacted by breakthroughs. The development of digital carriers has greatly extended the design and design of visual communication. With the rapid development of contemporary digital art design, the design theory and aesthetic theory of digital media art are very weak.
The new media art design theory and aesthetics inherit part of the traditional visual communication design theory system. The theoretical system of traditional visual communication design can still be used as
"It is a synthetic art that integrates a variety of disciplines, combining art with contemporary cutting-edge science, digital technology, biotechnology, quantum theory, economy Both linguistics and linguistics can become the medium (body) for artistic realization. "
In the "Composite Era: Media China 2008-International New Media Art Exhibition" held at the National Art Museum of China on June 9, 2008, there were more than 100 world-leading new media artists from more than 30 countries, bringing Chinese audiences An unprecedented artistic landscape, combining audiovisual, games, internet, interactive and other new and rich works has made China Art Museum a space for art and technology. The exhibition will break the traditional black box media art display form. NOX's unique space design allows viewers to experience the impact of multimedia three-dimensionally along the undulating exhibition channels. The exhibition revolves around four themes that are independent and interrelated, which are "Away from the Realm", "Emotional Digital", "Reconstruction of Reality", and "Ubiquitous". The works cover from telematics to biological and cultural mixing; from induction machines To the derivative system; from the robot's intervention to the spectacular scenes of video and audio ... These works highlight the most cutting-edge artistic imagination, and at the same time put forward the latest perception of cultural products, many of which are the first time in the world to meet the audience.
Everyone may feel that these high-tech, post-modern arts seem too far away from our lives. For this combination of high technology and art,
The most romantic work
Title: Sixteen Birds
Artist: Kikou Mike Machtri / Amorphous Robot Workshop (USA)
Material: Robot device
As the first multi-sculpture installation of the expansion technology of the "Amorphous Robot Workshop", the "Birds" reflected the contemplation of the life cycle through the study of motion, images, proportions and sound. Sixteen huge white braids are like birds outlined by simple lines, like the soft and lifeless atrophy of a bat, or the remains of ribbed buildings that have been eroded by time. When visitors approach, these withered and lifeless things will gradually inflate and expand, become longer and tapered, and stretch into beautiful plump wings.
Their fixed journey is: the airbag pulsations controlled by servos produce slow and elegant flapping motions. A series of multiple tapping movements forms a continuous and rhythmic breeze. After a short flight, the birds reached the end of their lives, deflated from their tops, and shrunk to their original state.
Sixteen Birds comes from the United States. He has a mess and needs a quiet environment to think about his work.
If one of the readers has seen this work in the art gallery, it will not be clear why the title of the work is "Sixteen Birds", but there are only fifteen birds on the scene, and the other bird cannot be found anywhere in the exhibition hall. Trace. One of the most interesting behind-the-scenes topics about this work is the mysterious disappearance of one of the birds on their way to China.
The most futuristic work
Title: Walking Head
Artist: Stelarc (Australia)
Material: Robot system
This is a self-controlled interactive walking robot with a diameter of 2 meters. It has six legs, and a liquid crystal display mounted vertically on its chassis is imaged by a computer to show a person's head, symbolizing the mind. The brain can be turned in all directions to match the displayed avatar animation. The robot has an ultrasonic scanning sensor that can detect if someone is passing in front of it. When no one is passing, it will sit still. Once someone enters the exhibition space, it will stand up, call up some movement instructions from the pre-programmed library for a few minutes of dance performance, and then stop until someone passes by. The stage of the robot's movement is about 4-5 meters in diameter, and its sensing system will detect whether it is close to the edge of the stage and make it back in time to turn. This is a real-virtual coexisting system. The movements of its mechanical legs are real movements, while the nodding, turning, tilting, blinking of facial expressions on its display are virtual movements. With the melody and mechanical sound of compressed air, the walking head can also make a sound. The robot can also be driven by a three-dimensional network-based model, and its specific actions are controlled by a moving image menu. The entire robot is driven by compressed air.
The creator of Walking Head, artist Stelarc, is also the creator of the six-legged robot that opens your eyes to the media, and shows us his other work, Ears on Arms. This ear contains A Bluetooth headset can "hear" our conversation.
The most mythical work
Title: The Road of Iron Bed Thief
Artist: Jean Michael Brujol ( France )
Material: Electro-mechanical bed device
(Damastes is a famous robber in Greek mythology, nicknamed "iron bed thief";)
"Iron Bed Thief's Road" is a sculpture composed of 21 white medical beds and 21 fluorescent fluorescent tubes hanging from it. These beds are in a state of constant dancing under the setting and synchronous operation of the computer. They are performing a ballet.
Each bed is equipped with a scissor jack, which allows the bed to move vertically from 38 cm to 81 cm above the ground. The bed is also equipped with a motorized device that controls the position, which can make the rotation angle of a part of the mattress reach 0-70 degrees. Its vertical and rotary motions can be performed simultaneously or separately.
The 21 beds are connected by a personal computer's digital sound system. The computer can issue and synchronize its motion program instructions. The bed can be danced alone or in groups, and a grand ballet is performed. The grid under the bed made a variety of creaks during the dance, which just formed the soundtrack of this ballet.
The "Iron Bed Thief's Way" room will be covered with a thick layer of withered leaves, and it will be kept moist and fragrant by regular spraying. In addition to their aesthetic significance and metaphor, these blades can also cover the circuit control system under each bed.
According to the space conditions of the installation, the beds can be arranged in a row, a circle, or other queues, but they are always connected rigorously and regularly (the distance between the beds can be within the range of 90-115 cm according to their conditions) .
The bed is fitted with mattresses, pillows, sheets, pillowcases and white blankets.
Fluorescent tubes are suspended 2.10 meters above the center of each bed. They are arranged very precisely like the bed.
The most emotional work
Title: Yin Yuan
Artist: Quint Huntslegel (Austria / USA)
Material: Immersive virtual reality device
This is a "living" environment, a gradual audiovisual installation. The work unfolds non-linearly, and the tranquility of meditation follows chaos and commotion. Seemingly uncomfortable and trembling three-dimensional human figures suspended in space, highlighting the vitality of this device, and its movement creates a buzzing sound effect. These three-dimensional human figures hang on the rope like puppets. After being injected with a kind and ambiguous sense of human life, they dance around on the rope like a puppet.
The term Karma also happens to be the name of a physical emulator in the multiplayer computer game "Virtual Arena". "
ROY ASCOTT, a pioneer of new media art, said: The most distinctive characteristics of new media art are connectivity and interaction. Understanding new media art creation requires five stages: connection, integration, interaction, transformation, and emergence. It must first be connected and integrated into the body (not just viewed from a distance), interact with the system and others, which will lead to the transformation of works and consciousness, and finally new images, relationships, thoughts and experiences emerge. What we generally refer to as new media art refers mainly to circuit transmission and creation combined with computers. However, this silicon- and electron-based medium is currently merging with biological systems and concepts derived from molecular science and genetics. The most novel new media art will be a combination of "dry" silicon computer science and "wet" biology. This emerging new media art is what Roy Ascot calls "moist media."
There are many forms of expression of new media art, but they have only one thing in common: that is, through the direct interaction between the user and the work, the user changes the image, shape, and even the meaning of the work. They trigger the transformation of works in different ways-touch, space movement, sound, etc. Regardless of whether the interface with the work is a keyboard, mouse, light or sound sensor, or other more sophisticated and even invisible "board machines", the relationship between the viewer and the work is mainly interaction. Connectivity is beyond the barriers of time and space, connecting people around the world. In these cyberspaces, users can play various identities at any time, search distant databases, information files, understand foreign cultures, and create new communities.
BENJAMIN WEIL, Director of the New Media Department of the British Centre for Contemporary Art Research, curated "Digital Art New Media Exhibition" in Shanghai in 1998. He believes that art works must first propose the artist's concept, and then the most ingenious and intelligent by technology. Workaround to complete it. Art works are related to each person's way of thinking. Idea-driven creation is artistic creation, and creation by technology alone cannot be called art creation. This just illustrates the relationship between artistic creation and the application of technology in new media art. In 1996, ETIME Magazine explored the differences between the concepts of NETART and ART IN NET. This first depends on whether it is technology or the artist's concept to effectively determine and influence the creation of art. The former is technical, while the latter emphasizes the humanistic conception of creation. This is just like a similar argument that occurred in the early days of video art (VIDEO ART). Whether to use technology as a concept or use technology as an art Pure criteria for classification.
Network art can bring many different feelings to the audience. For example, some works use text and performance to explain each other's works, and provide the audience with opportunities to produce and complete works together. Unlike traditional art, online art allows works to communicate directly with a larger audience. In some international online art exhibitions, a way of displaying works called WEB ARCHITECTURE is provided. The audience looks at the works under the guidance and guidance of the artist, and the artist introduces the creative intention of the work. Art critics You can also comment at the same time. In the whole process of visiting the Internet building, the difference between the behavior of the audience on the Internet and the actual situation will not be too big, just like we usually visit other art exhibitions.
As far as art is concerned, new media art originates from conceptual art in the 1960s, as well as from the early futuristic manifesto, Dada-style behavior, and 70 years of representative art. Communication and cooperation have become the focus of artists' attention in the creation of new media art. They are constantly exploring new behavior models and new media, in an attempt to explore the possibility of creating new thinking, new human experiences, and even a new world. Many artists are deeply interested in involving the audience in the work, and the definition of the artwork itself is no longer determined by its physical form, but more by its formation process. In short, the fascination with metaphors and models of new science throughout the 20th century, especially quantum physics at the beginning of the century and neuroscience and biology at the end of the century, greatly inspired the artist's imagination.

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