What Is a Digital Media Recorder?

This book systematically introduces the composition, editing methods, communication design principles, and creative process of digital media information.

Digital Media: Technology · Application · Design

Author: Liu Huifen Price: 32 yuan impressions: 1-3
ISBN: 9787302063452
Publication date: 2003.04.01
Printing date: 2005.07.19
Chapter 1 Basic Concepts of Digital Media 1
1.1 what is
1.1.1 bits are the smallest unit of information 2
1.1.2 Classification of Digital Information 3
1.2 Application of Digital Information Technology 5
1.2.1 Application of Information Technology 5
1.2.2 Information Technology is an Interdisciplinary 6
The composition of 1.2.3 digital media processing system 7
1.3 The Network Is the Media 8
1.3.1 Composition of Information Superhighway 8
1.3.2 Development of the Internet 9
1.3.3 Definition of the Internet 11
1.3.4 Basic Functions of the Internet 12
1.3.5 The Network Is the Media 13
1.4 Digital Media Communication 15
1.4.1 Mass Communication Model 15
1.4.2 Digital Media Transmission Mode 17
1.4.3 Features of Digital Media 19
1.4.4 Application of Digital Media 24
Question 30
Analysis of Exercise 1 Basic Concepts 30
Chapter 2 Optical Storage Technology and Application 31
2.1 Physical Structure of Read-Only Optical Discs 31
2.1.1 Physical Structure of Optical Discs
2.1.2 Data recording and reading methods 32
2.2 Industry Standards for Read-Only Optical Discs 33
2.2.1 CD-DA Principles and Redbook Standards 33
2.2.2 CD-ROM Yellow Book 35
2.2.3 CD-ROM file structure
2.2.4 CD-ROM XA Standard and Others
2.2.5 VCD and DVD39
2.3 Optical Drive 41
2.3.1 Basic Working Principles
2.3.2 Basic characteristics indicators 41
2.4 Features and Applications of CD-ROMs 43
2.4.1 Comparison of optical discs and other information carriers 43
2.4.2 Comparison of CD-ROM and Disk 44
2.4.3 Application of CD-ROM 45
2.5 CD installation and reading 45
2.5.1 CD Turntable 46
2.5.2 VCDs and DVDs
2.5.3 CD-ROM47
2.6 Application of Writable Discs 48
2.6.1 Disc Classification
2.6.2 Writing of Disc Data
2.6.3 Disc Maintenance
Question 54
Installation and Reading of Electronic Publication 55
Chapter 3 Audio Information and Processing 56
3.1 Audio signals 56
3.1.1 Characteristics of Audio Signals
3.1.2 Audio Signal Specifications
3.2 Digital Audio Principles
3.2.1 Principle of PCM Coding 60
3.2.2 Technical Specifications of Digital Audio 61
3.2.3 Audio Compression and File Formats
3.3 Electronic Synthesis Music 65
3.3.1 Terms related to electronic music 65
3.3.2 The process of generating synthetic music on a computer
3.3.3 MIDI Music Synthesizer 67
3.3.4 Comparison of WAVE and MIDI Files 68
3.4 Audio Card and Audio Playback 69
3.4.1 Functions and Interfaces of the Audio Card 69
3.4.2 Audio playback controls
3.5 Digital Audio Editing and Processing 71
3.5.1 Functions and Basic Operations of GoldWave 71
3.5.2 Operation of Audio Files
3.5.3 Band Selection and Basic Editing
3.5.4 Recording of Audio Data
3.5.5 Audio special effects processing
Question 83
Exercise 3 Editing and Processing Audio 84
Chapter 4 Multimedia Personal Computers 86
4.1 A Brief History of Computer Development
4.1.1 A Brief History of Computer Development
4.1.2 PC and MAC 88
4.1.3 Computer Computing Performance and Moore's Law
4.2 Basic Working Process of Computers
4.2.1 Computer System Theory
4.2.2 Features of Digital Information Processing
4.3PC performance index 93
4.3.1 CPU and Memory
4.3.2 System Bus Structure
4.3.3 Hard Disk System
4.3.4 Display System 100
4.3.5 Computer Interface
4.4 Composition of MPC 107
4.4.1 MPC hardware composition standard 108
4.4.2 Domain Composition
4.5 Multimedia System 111
4.5.1 Input Devices
4.5.2 Output Devices
4.6 MPC operating system 113
4.6.1 Linking and Embedding Objects
4.6.2 Windows Clipboard 115
4.6.3 Multimedia Utility Group 116
Question 117
Practice four simulation assembly MPC117
Chapter 5 Color and Image Basics 118
5.1 Basic Concepts of Color 118
5.1.1 Color Sources
5.1.2 Hue, Brightness, and Saturation
5.1.3 Mixing and Complementing Colors
5.2 Color Space Expression
5.2.1 RGB color space 123
5.2.2 HSI Color Space 124
5.2.3 YUV Color Space
5.2.4 CMY Color Space
5.3 Digital Images
5.3.1 Vector illustrations 128
5.3.2 Bitmaps
5.3.3 Image Resolution and Display Resolution
5.3.4 Image Depth and Color Types
5.3.5 Image Depth and Display Depth 135
5.3.6 Image Data Capacity
5.4 Introduction to Image Coding
5.4.1 Basic Concepts of Image Data Compression
5.4.2 Trip Coding 138
5.4.3 Incremental modulation coding
5.4.4 Huffman Coding
5.5 Image File Structure 141
5.5.1 General Structure of Image Files
5.5.2 Common Image File Formats
Question 144
Exercise Five: Color and Image Exercise 145
Chapter 6 Scanning, Taking, and Printing Output of Images 146
6.1 Digital Image Acquisition Methods
6.2 Principles and Applications of Scanners 147
6.2.1 Basic Principles of Scanners
6.2.2 Light Resolution and Maximum Resolution 150
6.2.3 Scan Modes and Digital Image Types
6.2.4 Use of Scanning Software
6.3 Principles and Applications of Digital Cameras
6.3.1 The Basic Structure of a Digital Camera
6.3.2 The main technical indicators of digital cameras
6.3.3 Digital Camera Applications
6.4 Output of Digital Images
6.4.1 Black and white printouts
6.4.2 Color Printouts
6.4.3 Printer Applications
Thinking Questions 171
Digital Photography and Scanning Exercise 171
Chapter 7 Image Editing and Creative Design 173
7.1 Photoshop Overview 173
7.1.1 An Example
7.1.2 Operation Interface
7.2 Image Adjustments
7.2.1 File Operations and Format Conversions
7.2.2 Adjusting the Image Format and Resolution
7.2.3 Image Color Adjustments
7.3 Application of selection area 183
7.3.1 What is a selection area?
7.3.2 Selection of selection area 183
7.3.3 Editing the Selection Area
7.3.4 Selection Area Application Example 185
7.4 Application of Painting Tools
7.4.1 Selection of Foreground and Background Colors
7.4.2 Color Fill
7.4.3 Line Drawing
7.4.4 Text Tools
7.4.5 Retouching and Repairing Images
7.5 Application of layers 193
7.5.1 Layers and Layer Control Panels
7.5.2 Basic Editing of Layers
7.5.3 Advanced Editing of Layers
7.6 Recording and Cancellation of the Operating Process 198
7.6.1 Restore Command and History Control Panel
7.6.2 Application of Recovery Tool
7.7 Path Concepts and Applications
7.7.1 Basic Concepts of Paths
7.7.2 Path Tools and Path Control Boards
7.7.3 Editing a Path
7.8 Applications of Shape and Geometry Tools 204
7.8.1 Basic Concepts of Shapes
7.8.2 Geometry Tools and Shapes
7.8.3 Applications of Geometry Tools
7.9 Masking Applications 207
7.9.1 What is a mask 207
7.9.2 Application of Layer Masks
7.9.3 Quick Mask
7.10 Channel Applications
7.10.1 what is channel 209
7.10.2 Channel Operation 210
7.11 Special Effects Processing 211
7.11.1 General processing
7.11.2 Main filter function groups 212
7.11.3 Example Filter Processing
7.12 Basic Flow of Image Processing
Question 220
Practice image processing and creative design 221
Chapter 8 Basics of Computer Animation
8.1 Principles and Development of Animation 223
8.1.1 Visual Principles of Animation
8.1.2 Production Process of Traditional Cartoon
8.1.3 The Concept, Development, and Application of Computer Animation
8.2 Basic Principles of Computer Animation
8.2.1 Real-time and vector animations
8.2.2 Frame Animation
8.2.3 Three-dimensional Animation
8.3 Two-dimensional GIF animation composition 235
8.3.1 GIF File Structure
8.3.2 Features of GIF Construction Set
8.3.3 Application of GIFCon
8.3.4 Application of ImageReady
8.4 Principles and Applications of Deformation Animation 251
8.4.1 Principles of Deformation
8.4.2 Use of deformation animation software 252
8.5 Animation Design and Creativity 255
Thinking Questions 258
Practice Eight Animation Processing and Creative Design 258
Chapter 9 Fundamentals of Video Conversion and Digital Video 260
9.1 Analog TV System and Signals 260
9.1.1 Black and White TV Signals
9.1.2 Color TV Signals
9.1.3 Color TV Standards
9.1.4 TV receiver input and output signals 264
9.1.5 Video Recorder Classification and Input / Output Signals 266
9.2 Digital Video Basics
9.2.1 Sampling Formats and Digitization Standards
9.2.2 Basic Concepts of Video Compression Coding
9.3 MPEG Digital Video 271
9.3.1 MPEG-1 Digital Video Format
9.3.2 Playback of MPEG-1 Data
9.3.3 MPEG-2 and DVD276
9.3.4 New Standard for MPEG-4 Multimedia Interaction 277
9.4AVI Digital Video 279
9.4.1 The Format of AVI Digital Video
9.4.2 Features of AVI Digital Video 281
9.4.3 Compression Algorithm Used by AVI
9.5 Basic Concepts of Streaming 284
9.5.1 Implementation of Streaming Media
9.5.2 Streaming Media System
9.5.3 Streaming File Formats
9.5.4 Windows Media Player 289
Thinking Questions 290
Exercise Nine Digital Video Format and File Comparison 291
Chapter 10 Digital Video Acquisition and Output 292
10.1 Basic Concepts of Video Acquisition
10.1.1 Video Capture Cards
10.1.2 Preparation of Video Signal Sources and Equipment
10.1.3 Video Acquisition Requirements for MPC
10.2 Application of Video Acquisition Programs
10.2.1 Basic Process of Video Acquisition
10.2.2 Collection of Video Sequences
10.2.3 Playback and Inspection of Video Sequences
10.2.4 Video Editing and File Generation
10.3 Digital Video Output
10.3.1 TV Coder Features
10.3.2 Connection and Application of TV Coder
Question 309
Practice Ten Digital Video Collection 309
Chapter 11 Digital Video Editing and Creative Design 310
11.1 Functions and Processes of Nonlinear Editing
11.1.1 Linear and Nonlinear Editing
11.1.2 Functions and Basic Processes of Nonlinear Editing
11.2 Clip Editing and Project Management 313
11.2.1 Material File and Clip Management
11.2.2 Project Files and Project Windows 315
11.3 Editing Video Sequences with the Timeline
11.3.1 Application of Orbits and Time Scales
11.3.2 Importing and Editing Clips
11.3.3 Video File Export 320
11.4 Clip transitions and stunt processing
11.4.1 Importing Transitions in the Timeline
11.4.2 The "Transition" Way 323
11.4.3 "Planning" Transition 324
11.4.4 Special effects processing for clips
11.5 Title Creation and Clip Overlay
11.5.1 Title Window and PTL File
11.5.2 Transparent Processing of Clips
11.5.3 Subtitle Overlays and Motion Effects
11.6 Editing and Processing of Sound
11.7 Video Creative Design and Processing Processes
Question 336
Practice Eleven Video Editing and Creative Design 336
Chapter 12 Vector Animation and Editing Tool Applications 338
12.1 Programming and Editing Concepts
12.1.1 Programming and Editing
12.1.2 Features of Authoring Tools
12.1.3 Classification of Authored Tool Software
12.2 Flash Overview
12.2.1 Flash Functions and Features
12.2.2 Basic Flash Concepts
12.2.3 Flash MX Interface 345
12.3 Basic Operations
12.3.1 File Operations
12.3.2 Operation of Drawing Tools
12.3.3 Layer Operations
12.3.4 Frame Creation and Editing
12.3.5 Text Tools
12.3.6 Element Concepts and Applications
12.4 Making Simple Animations
12.4.1 Flash Animation Types
12.4.2 Creating Frame-by-Frame Animations
12.4.3 Creating Simple Motion Animations
12.4.4 Creating Deformation Animations
12.5 Importing Audio and Video
12.5.1 Audio Import and Edit Controls
12.5.2 Video Import
12.6 Implementation of Interactive Functions
12.6.1 Concept of Action
12.6.2 Making Buttons
12.6.3 Adding Actions to a Movie
12.6.4 The ActionScript Scripting Language
12.7 Application of Components
12.7.1 Component Concepts
12.7.2 Component Application Steps
12.8.Compositing and Outputting Movies
Question 389
Practice twelve Flash animation production and creativity 389
Reference 390 [2]

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