What Is a Digital Media Recorder?
This book systematically introduces the composition, editing methods, communication design principles, and creative process of digital media information.
Digital Media: Technology · Application · Design
- Author: Liu Huifen Price: 32 yuan impressions: 1-3
ISBN: 9787302063452
Publication date: 2003.04.01
Printing date: 2005.07.19
- Chapter 1 Basic Concepts of Digital Media 1
- 1.1 what is
- 1.1.1 bits are the smallest unit of information 2
- 1.1.2 Classification of Digital Information 3
- 1.2 Application of Digital Information Technology 5
- 1.2.1 Application of Information Technology 5
- 1.2.2 Information Technology is an Interdisciplinary 6
- The composition of 1.2.3 digital media processing system 7
- 1.3 The Network Is the Media 8
- 1.3.1 Composition of Information Superhighway 8
- 1.3.2 Development of the Internet 9
- 1.3.3 Definition of the Internet 11
- 1.3.4 Basic Functions of the Internet 12
- 1.3.5 The Network Is the Media 13
- 1.4 Digital Media Communication 15
- 1.4.1 Mass Communication Model 15
- 1.4.2 Digital Media Transmission Mode 17
- 1.4.3 Features of Digital Media 19
- 1.4.4 Application of Digital Media 24
- Question 30
- Analysis of Exercise 1 Basic Concepts 30
- Chapter 2 Optical Storage Technology and Application 31
- 2.1 Physical Structure of Read-Only Optical Discs 31
- 2.1.1 Physical Structure of Optical Discs
- 2.1.2 Data recording and reading methods 32
- 2.2 Industry Standards for Read-Only Optical Discs 33
- 2.2.1 CD-DA Principles and Redbook Standards 33
- 2.2.2 CD-ROM Yellow Book 35
- 2.2.3 CD-ROM file structure
- 2.2.4 CD-ROM XA Standard and Others
- 2.2.5 VCD and DVD39
- 2.3 Optical Drive 41
- 2.3.1 Basic Working Principles
- 2.3.2 Basic characteristics indicators 41
- 2.4 Features and Applications of CD-ROMs 43
- 2.4.1 Comparison of optical discs and other information carriers 43
- 2.4.2 Comparison of CD-ROM and Disk 44
- 2.4.3 Application of CD-ROM 45
- 2.5 CD installation and reading 45
- 2.5.1 CD Turntable 46
- 2.5.2 VCDs and DVDs
- 2.5.3 CD-ROM47
- 2.6 Application of Writable Discs 48
- 2.6.1 Disc Classification
- 2.6.2 Writing of Disc Data
- 2.6.3 Disc Maintenance
- Question 54
- Installation and Reading of Electronic Publication 55
- Chapter 3 Audio Information and Processing 56
- 3.1 Audio signals 56
- 3.1.1 Characteristics of Audio Signals
- 3.1.2 Audio Signal Specifications
- 3.2 Digital Audio Principles
- 3.2.1 Principle of PCM Coding 60
- 3.2.2 Technical Specifications of Digital Audio 61
- 3.2.3 Audio Compression and File Formats
- 3.3 Electronic Synthesis Music 65
- 3.3.1 Terms related to electronic music 65
- 3.3.2 The process of generating synthetic music on a computer
- 3.3.3 MIDI Music Synthesizer 67
- 3.3.4 Comparison of WAVE and MIDI Files 68
- 3.4 Audio Card and Audio Playback 69
- 3.4.1 Functions and Interfaces of the Audio Card 69
- 3.4.2 Audio playback controls
- 3.5 Digital Audio Editing and Processing 71
- 3.5.1 Functions and Basic Operations of GoldWave 71
- 3.5.2 Operation of Audio Files
- 3.5.3 Band Selection and Basic Editing
- 3.5.4 Recording of Audio Data
- 3.5.5 Audio special effects processing
- Question 83
- Exercise 3 Editing and Processing Audio 84
- Chapter 4 Multimedia Personal Computers 86
- 4.1 A Brief History of Computer Development
- 4.1.1 A Brief History of Computer Development
- 4.1.2 PC and MAC 88
- 4.1.3 Computer Computing Performance and Moore's Law
- 4.2 Basic Working Process of Computers
- 4.2.1 Computer System Theory
- 4.2.2 Features of Digital Information Processing
- 4.3PC performance index 93
- 4.3.1 CPU and Memory
- 4.3.2 System Bus Structure
- 4.3.3 Hard Disk System
- 4.3.4 Display System 100
- 4.3.5 Computer Interface
- 4.4 Composition of MPC 107
- 4.4.1 MPC hardware composition standard 108
- 4.4.2 Domain Composition
- 4.5 Multimedia System 111
- 4.5.1 Input Devices
- 4.5.2 Output Devices
- 4.6 MPC operating system 113
- 4.6.1 Linking and Embedding Objects
- 4.6.2 Windows Clipboard 115
- 4.6.3 Multimedia Utility Group 116
- Question 117
- Practice four simulation assembly MPC117
- Chapter 5 Color and Image Basics 118
- 5.1 Basic Concepts of Color 118
- 5.1.1 Color Sources
- 5.1.2 Hue, Brightness, and Saturation
- 5.1.3 Mixing and Complementing Colors
- 5.2 Color Space Expression
- 5.2.1 RGB color space 123
- 5.2.2 HSI Color Space 124
- 5.2.3 YUV Color Space
- 5.2.4 CMY Color Space
- 5.3 Digital Images
- 5.3.1 Vector illustrations 128
- 5.3.2 Bitmaps
- 5.3.3 Image Resolution and Display Resolution
- 5.3.4 Image Depth and Color Types
- 5.3.5 Image Depth and Display Depth 135
- 5.3.6 Image Data Capacity
- 5.4 Introduction to Image Coding
- 5.4.1 Basic Concepts of Image Data Compression
- 5.4.2 Trip Coding 138
- 5.4.3 Incremental modulation coding
- 5.4.4 Huffman Coding
- 5.5 Image File Structure 141
- 5.5.1 General Structure of Image Files
- 5.5.2 Common Image File Formats
- Question 144
- Exercise Five: Color and Image Exercise 145
- Chapter 6 Scanning, Taking, and Printing Output of Images 146
- 6.1 Digital Image Acquisition Methods
- 6.2 Principles and Applications of Scanners 147
- 6.2.1 Basic Principles of Scanners
- 6.2.2 Light Resolution and Maximum Resolution 150
- 6.2.3 Scan Modes and Digital Image Types
- 6.2.4 Use of Scanning Software
- 6.3 Principles and Applications of Digital Cameras
- 6.3.1 The Basic Structure of a Digital Camera
- 6.3.2 The main technical indicators of digital cameras
- 6.3.3 Digital Camera Applications
- 6.4 Output of Digital Images
- 6.4.1 Black and white printouts
- 6.4.2 Color Printouts
- 6.4.3 Printer Applications
- Thinking Questions 171
- Digital Photography and Scanning Exercise 171
- Chapter 7 Image Editing and Creative Design 173
- 7.1 Photoshop Overview 173
- 7.1.1 An Example
- 7.1.2 Operation Interface
- 7.2 Image Adjustments
- 7.2.1 File Operations and Format Conversions
- 7.2.2 Adjusting the Image Format and Resolution
- 7.2.3 Image Color Adjustments
- 7.3 Application of selection area 183
- 7.3.1 What is a selection area?
- 7.3.2 Selection of selection area 183
- 7.3.3 Editing the Selection Area
- 7.3.4 Selection Area Application Example 185
- 7.4 Application of Painting Tools
- 7.4.1 Selection of Foreground and Background Colors
- 7.4.2 Color Fill
- 7.4.3 Line Drawing
- 7.4.4 Text Tools
- 7.4.5 Retouching and Repairing Images
- 7.5 Application of layers 193
- 7.5.1 Layers and Layer Control Panels
- 7.5.2 Basic Editing of Layers
- 7.5.3 Advanced Editing of Layers
- 7.6 Recording and Cancellation of the Operating Process 198
- 7.6.1 Restore Command and History Control Panel
- 7.6.2 Application of Recovery Tool
- 7.7 Path Concepts and Applications
- 7.7.1 Basic Concepts of Paths
- 7.7.2 Path Tools and Path Control Boards
- 7.7.3 Editing a Path
- 7.8 Applications of Shape and Geometry Tools 204
- 7.8.1 Basic Concepts of Shapes
- 7.8.2 Geometry Tools and Shapes
- 7.8.3 Applications of Geometry Tools
- 7.9 Masking Applications 207
- 7.9.1 What is a mask 207
- 7.9.2 Application of Layer Masks
- 7.9.3 Quick Mask
- 7.10 Channel Applications
- 7.10.1 what is channel 209
- 7.10.2 Channel Operation 210
- 7.11 Special Effects Processing 211
- 7.11.1 General processing
- 7.11.2 Main filter function groups 212
- 7.11.3 Example Filter Processing
- 7.12 Basic Flow of Image Processing
- Question 220
- Practice image processing and creative design 221
- Chapter 8 Basics of Computer Animation
- 8.1 Principles and Development of Animation 223
- 8.1.1 Visual Principles of Animation
- 8.1.2 Production Process of Traditional Cartoon
- 8.1.3 The Concept, Development, and Application of Computer Animation
- 8.2 Basic Principles of Computer Animation
- 8.2.1 Real-time and vector animations
- 8.2.2 Frame Animation
- 8.2.3 Three-dimensional Animation
- 8.3 Two-dimensional GIF animation composition 235
- 8.3.1 GIF File Structure
- 8.3.2 Features of GIF Construction Set
- 8.3.3 Application of GIFCon
- 8.3.4 Application of ImageReady
- 8.4 Principles and Applications of Deformation Animation 251
- 8.4.1 Principles of Deformation
- 8.4.2 Use of deformation animation software 252
- 8.5 Animation Design and Creativity 255
- Thinking Questions 258
- Practice Eight Animation Processing and Creative Design 258
- Chapter 9 Fundamentals of Video Conversion and Digital Video 260
- 9.1 Analog TV System and Signals 260
- 9.1.1 Black and White TV Signals
- 9.1.2 Color TV Signals
- 9.1.3 Color TV Standards
- 9.1.4 TV receiver input and output signals 264
- 9.1.5 Video Recorder Classification and Input / Output Signals 266
- 9.2 Digital Video Basics
- 9.2.1 Sampling Formats and Digitization Standards
- 9.2.2 Basic Concepts of Video Compression Coding
- 9.3 MPEG Digital Video 271
- 9.3.1 MPEG-1 Digital Video Format
- 9.3.2 Playback of MPEG-1 Data
- 9.3.3 MPEG-2 and DVD276
- 9.3.4 New Standard for MPEG-4 Multimedia Interaction 277
- 9.4AVI Digital Video 279
- 9.4.1 The Format of AVI Digital Video
- 9.4.2 Features of AVI Digital Video 281
- 9.4.3 Compression Algorithm Used by AVI
- 9.5 Basic Concepts of Streaming 284
- 9.5.1 Implementation of Streaming Media
- 9.5.2 Streaming Media System
- 9.5.3 Streaming File Formats
- 9.5.4 Windows Media Player 289
- Thinking Questions 290
- Exercise Nine Digital Video Format and File Comparison 291
- Chapter 10 Digital Video Acquisition and Output 292
- 10.1 Basic Concepts of Video Acquisition
- 10.1.1 Video Capture Cards
- 10.1.2 Preparation of Video Signal Sources and Equipment
- 10.1.3 Video Acquisition Requirements for MPC
- 10.2 Application of Video Acquisition Programs
- 10.2.1 Basic Process of Video Acquisition
- 10.2.2 Collection of Video Sequences
- 10.2.3 Playback and Inspection of Video Sequences
- 10.2.4 Video Editing and File Generation
- 10.3 Digital Video Output
- 10.3.1 TV Coder Features
- 10.3.2 Connection and Application of TV Coder
- Question 309
- Practice Ten Digital Video Collection 309
- Chapter 11 Digital Video Editing and Creative Design 310
- 11.1 Functions and Processes of Nonlinear Editing
- 11.1.1 Linear and Nonlinear Editing
- 11.1.2 Functions and Basic Processes of Nonlinear Editing
- 11.2 Clip Editing and Project Management 313
- 11.2.1 Material File and Clip Management
- 11.2.2 Project Files and Project Windows 315
- 11.3 Editing Video Sequences with the Timeline
- 11.3.1 Application of Orbits and Time Scales
- 11.3.2 Importing and Editing Clips
- 11.3.3 Video File Export 320
- 11.4 Clip transitions and stunt processing
- 11.4.1 Importing Transitions in the Timeline
- 11.4.2 The "Transition" Way 323
- 11.4.3 "Planning" Transition 324
- 11.4.4 Special effects processing for clips
- 11.5 Title Creation and Clip Overlay
- 11.5.1 Title Window and PTL File
- 11.5.2 Transparent Processing of Clips
- 11.5.3 Subtitle Overlays and Motion Effects
- 11.6 Editing and Processing of Sound
- 11.7 Video Creative Design and Processing Processes
- Question 336
- Practice Eleven Video Editing and Creative Design 336
- Chapter 12 Vector Animation and Editing Tool Applications 338
- 12.1 Programming and Editing Concepts
- 12.1.1 Programming and Editing
- 12.1.2 Features of Authoring Tools
- 12.1.3 Classification of Authored Tool Software
- 12.2 Flash Overview
- 12.2.1 Flash Functions and Features
- 12.2.2 Basic Flash Concepts
- 12.2.3 Flash MX Interface 345
- 12.3 Basic Operations
- 12.3.1 File Operations
- 12.3.2 Operation of Drawing Tools
- 12.3.3 Layer Operations
- 12.3.4 Frame Creation and Editing
- 12.3.5 Text Tools
- 12.3.6 Element Concepts and Applications
- 12.4 Making Simple Animations
- 12.4.1 Flash Animation Types
- 12.4.2 Creating Frame-by-Frame Animations
- 12.4.3 Creating Simple Motion Animations
- 12.4.4 Creating Deformation Animations
- 12.5 Importing Audio and Video
- 12.5.1 Audio Import and Edit Controls
- 12.5.2 Video Import
- 12.6 Implementation of Interactive Functions
- 12.6.1 Concept of Action
- 12.6.2 Making Buttons
- 12.6.3 Adding Actions to a Movie
- 12.6.4 The ActionScript Scripting Language
- 12.7 Application of Components
- 12.7.1 Component Concepts
- 12.7.2 Component Application Steps
- 12.8.Compositing and Outputting Movies
- Question 389
- Practice twelve Flash animation production and creativity 389
- Reference 390 [2]