How Do I Become a Video Producer?

A game video is a video made in the game by recording, editing, packaging special effects, and adding audio in the post-production. Game video is a kind of video, which can be roughly divided into game MV, game feature film, game strategy video and so on. The production process of the game video itself is not much different from the ordinary conventional film and television works, but the main body of the production is the game.

Game video

How to make a game video? Let's learn together:

Game video script

The plot and creativity are the soul of the game video. Good screenwriters and ideas can bring classic culture to the game video, so that the audience can never forget. The screenwriter is to create and create the story by himself. As well as cut scenes, highlight the center of the story, shape the character, the screenwriter and director study the script together and make modifications to make it more suitable for the theme of the game movie.
The rhythm of the plot is very important. This is related to the author's writing level, the tension of the plot, and the test of the author's control over the writing style. The chef said that the key to delicious food is the fire. The writer strives to have a clear theme and a prominent character. In addition to writing various types of literary writing, you must be familiar with the rules of the game and the scope of performance. The content modes in different online games and LAN games are limited.
Yes, you ca nt write something that is not in the game. If you have to write, please consult the technical level of the game film maker and use additional techniques to express the plot content that cannot be expressed in the game. The limitation of screenwriting is mainly due to the lack of props and movements. In terms of props, taking a simple sentence such as "Brew on Heroes", it will be associated with hip flasks, wine glasses, brushes, bamboo slips, guzheng, calligraphy, etc., online games There are very few of these props, even if there are, they are not concentrated in one scene; it is a little more difficult. The Three Kingdoms OL game "The First Age of the World" game movie has a line saying: "It is night, Emperor is bloodstained, The country is overturned, the flames are burned out, and the world is disputed! "This requires CG special effects to assist in production, because the material is just a night scene of Xuchang City and a number of corpses, and fireworks and explosions must be produced with special effects software. Paradise II concept art MV "Fate. Divine Punishment", which represents the war between giants and gods, so it is basically an original CG, and the content of the game is small. It can be seen that the perfect play of a script is with the producer The technology is related, the higher the level of technology, the higher the performance of the script, so that it can better represent the essence of the game content!
The cultural background and official novels of online games are mostly outlines and fragmentary chapters. They lack orthodox, detailed, and systematic introductions to game stories. They are all written by fans themselves. If you shoot a story created by a player, it will not be close. The original game is out. The original background story of the online game is in the game literature planning room of the game developer. It is hoped that the online game operator can bring some game cultural background material support to the game movie director from the perspective of promoting their game products.
In terms of the action of characters, it is also the biggest limitation of screenwriters. Actions that are not in the game can not be easily written. If it is written wildly, such as: "I blasted you into the sky with the fist of Thunder Wanjun", well, how can you make only A game character bouncing on the ground flies into the sky? And smart people know that they must be like the air war between NEO and Smith in Matrix 3, so writing this will increase the production cost of the entire movie. Actions that cannot be achieved must allow high-tech personnel to extract models and bind them with MAYA software. K-frame animation of bones will be a huge workload and very expensive, because the CG industry basically counts in seconds.
Game video screenwriters are created in handcuffs. It is really no small challenge to strive for the maximum expressiveness of the plot in a limited range!
Different online games have different themes, including MMORPG [3D role playing], ARPG [2D role playing], FPS [first person shooting], ACT [action game], AVG [adventure game], SLG [strategy game], RTS [ Real-time strategy games], FGT [fighting games], STG [shooting games], PZL [puzzle games], RCG [racing games], SPT [sports games], TCG = [incubation games], MSC [ Music games], LVG [love games], WAG [mobile games], are divided into ancient articles, modern articles and even future articles, so each game film writer must be proficient in the cultural background of various games, game modes,
And related knowledge encyclopedias, such as martial arts knowledge, strategic tactics knowledge, sports knowledge, love knowledge, music knowledge, etc. In addition, there is also a need for context because half of online games are ancient Chinese martial arts, Western Swords and magic, such as the Oriental: "The man should take the name of the sword, how many years live and die with a smile Jian Gelie, ask the world, who can control the birth and death" Western: "As the earth priest of God, we also From this glimpse of the oracles, the Lord has compassion on the world of remorse and sin. "
The writer of my Three Kingdoms OL movie "The First Era of the World" asked Xia Nianji, the author of online literature, for his "Sword Fate", which was well-received in the fiction world by the classical Chinese martial arts. I like his sentence: Lonely madness, who knows how to disappear! "

Game video score description

The storyboard is also called Taiwan script. After the script has been written and the lines have been compiled into a script, this step is to imagine the painting composition lens according to each sentence of the script, and then convert the text into a picture. This requires a sense of film language design + art foundation of. Some people say that sub-shots are not as complicated and delicate as the comics, and they are not customized according to the atmosphere of the story like comics. Instead, they are drawn according to the story expressed by each shot. Most of the sub-shots are drawn with pencils, Move brushes and pens. First, pay attention to the timeline. When you draw the split lens, you have to go through the movie in your mind, and then move the pen. After that, pay attention to the fine art composition when painting the split lens. Golden section 7: 3; Finally, pay attention Each storyboard has story coherence above and below, and is then explained in words.
An excellent game movie storyboard is the backbone of the entire game movie!

Game video gathers actors

The script has been written, and the score has been drawn. The following is to contact players to play. This is mainly based on your own influence. Take out your game movie production results and dazzling award-winning experience for the president of the game union. If there are no results, for the first time, I can only use my own eloquence to persuade a game union. I originally posted a call and it was easy to recruit people, but at the beginning I could only recruit a small number of players to participate in the show. When you If the popularity is high, the game union will naturally ask you to make a union promotional video. Each game union hopes that someone will help them make a promotional video for free. Since you want to think about the popularity, you can find the right game union by game content. Most of the information about unions is on the 17173 union channel for easy searching. As your popularity grows to a greater degree, you may be able to receive a commercial production list for a union trailer. When a game filmmaker has more and more fans, it is entirely possible for him to form a game union and become self-sufficient. If the popularity is greater, it will be commissioned by the game company and the game agency. At that time, you will have some decent income. For example, I was commissioned by Korea NCSOFT, Japan Glory Company, Tencent Games, and Lianzhong World.
When filming a game movie, you must borrow a certain level of account from the game union, because if you start from scratch, it will take a long time to practice higher, please also ask the game agency game manufacturers who commissioned me to make game promotional videos, pay attention, commission Game movie producers make game promotional videos, please arrange for the game union to participate, and please prepare the role of the level you need in the promotional film. GM authority is better. As for why, the next step will be explained. Last time, Shanda asked me to make the official game promotion film of "Battle Fighting", which only mentioned movie-style scenes, team fights, 8-man brawls, transformation, and challenge copies. I asked them that they said they would not provide actors or provide Characters that reach the corresponding level of the conditions they want to perform need to be completed within ten days. A new game in internal testing, starting from the first level, and then recruiting the game union to perform, and become a senior character who can transform in three days. Is it possible, not to mention the next few days, the process of director's shooting, editing, film and television, dubbing series.
In principle, game filmmakers are not responsible for the convening of actors. That is because it is the responsibility of game agencies and game manufacturers. The task of game filmmakers is to write screenwriters, directors, directors, shooters, editors, post editors, Dubbing, publishing.

Game video movie shooting

After the actors are recruited, they will enter the game shooting. During the filming of game movies, the actor's patience is often limited, so we prepare before shooting, such as the order of the shots, the language of the shots. Do nt look at the split lens at that time. I was silly on the spot. Although I used IS, HS, and YY to communicate, I felt that I was on the battlefield. I was inevitably nervous. The time was short. There was only 3 hours of shooting time per night, so I had to speed up. Quick decision!
The game film production team, the director and the filming can be separated, but most of the directors and filming are done by themselves, shooting while directing, using fraps video software, voice command, directing, filming, and directing according to the composition of the book and the lens 2. Shooting is the first test of people's perseverance during the production process, because when an actor doesn't understand what you mean, you must have the patience to direct and shoot. In my previous works, almost every work, I took eight shots on a single shot and thousands of shots on a single movie. I am also very grateful to those game unions and game teams who supported me to cooperate with me. Their excellent cooperation and perseverance confirmed the excellent unions I investigated.
Directing the actor's position is a troublesome time and requires many experiments, mainly due to the geographical location of the player and the server's delay. When the player's own line of sight feels like a line, but in the eyes of the director It's messy, so you have encountered this difficulty in shooting every shot. If you are a telecommunication, try not to invite players from Netcom to participate in the show, otherwise it will seriously affect the shooting progress.
The position of the actor is still particular. As long as you often watch large stage plays and operas, you will find that the actors are based on the role of the role and the battle position. Each group of battle positions is divided according to the golden ratio, unless it is a special situation, the role can In the middle of the stage or in a very biased position, for excellent game movies, the actor's position in each shot is planned in strict accordance with aesthetic standards.
For each shot, my habit is generally no longer than 12 seconds, and the average lens time of American TV series and movies does not exceed 5 seconds. The movie "Transformers 2-Resurgence" has a compact rhythm and fast screen switching. If you don't pay attention, you can really miss many shots. Do not pile up the expression in a single shot, according to the plot needs to shoot more angles, and finally you can choose the most suitable in the clip, my 2007 17173 game video first prize works of heaven 2 dark wings angel magic action A total of 60 minutes of the game movie "The Last Greed", I have to shoot at least 3,000 shots, and finally selected 1700 shots to use. If you are shooting from the beginning to the end like the "Cloverfield Archives", then you have to prepare a 4TB hard drive.
Remember to leave at least 3 seconds before and after the shooting of each shot. This is very useful except for soft switching of movie clips. What's more important is that you cannot predict the length of each line of the final dubbing. Therefore, 8 to 12 seconds per source lens is ideal.
FRAPS software can input any frame for shooting. The default is 25, 30, 50, 60 frames / second. The so-called frame is the number of continuous images displayed by the movie per second. The smaller the number, the rougher the picture and the larger the number. Large, the more delicate the screen feel, I generally use 30 frames per second to record video, except for slow-motion close-ups, which require high-speed photography, which can be set to 60 ~ 100 frames per second, the maximum number of frames depends on your computer graphics hardware rendering ability
.
When recording, because it is a voice command, if you do not set the sound input of FRAPS to the microphone volume, you cannot direct, but you want to record the weapon sound effects and environmental sound effects in the game, the sound input must be a stereo mix When shooting in stereo mix mode, what you say to the microphone, the game player cannot hear your voice, so this is an inconvenience to the post-production of game movies, but for an excellent game film maker to come In other words, he doesn't mind this flaw. Except for the weapon sound effects, which must use the sound effects extracted from the game, the ambient sound effects and atmosphere sound effects are basically original or clips. This will be explained in detail in the post-production in the next few steps.

Post- game video editing

Fast knife editing, Fang Xian heroic character
The pre-shooting is actually a bit of physical energy, especially when a shot repeats a lot of boring feelings, and many staff can not predict the overall effect of the film when shooting a single scene in the early stage-because all this is in In the director's mind-the typical Liezi is Hong Kong director Wang Jiawei. It is said that many of the main actors did not know what he was going to shoot when he was filming. Only when the film came out did he realize that the director was completely like a magician. , And the post-editing is the stage of implementing magic. In fact, many directors will enter a state of excitement at this step. A piece of work that gradually presents this sense of joy in others hands cannot be experienced by others. That is his magical power. A brilliant moment, and the later software is the magic wand in his hands.
The post-processing software is divided into two categories: editing software and synthesis software. The synthesis software is used to modify a single shot and do special effects synthesis. It is at the forefront of the workflow. The editing software is the final assembly production line. It does the assembly work of the film. At the end of the entire workflow, in fact, there are many single professional software such as 3D software and color correction software in the process of film production. There are many kinds of editing software or compositing software. Friends who are interested can learn more. Here we use Adobe Premiere cs4, which is also the latest version of Premiere (hereinafter referred to as pr). Okay, we start working. Right.
Before starting work, we first create a working folder for this movie project in a drive with a larger space (the folder name is preferably not in Chinese, if possible, it is best to separate the project disk and the material disk, no matter what Try not to be on the same disk as the system), double-click to start pr, select [New Project], set the path to the newly created folder in the [General] option, and then name this project-the best name is Clear and clear, so that you can find and manage it later, remember that some seemingly small work habits will save you a lot of trouble, switch to the [temporary disk] tab, generally pr will default video, audio collection path, video, The rendering path of the audio preview is set at the location of the project. If it is not, the rendering path of the preview is changed to be consistent with the project file. The temporary rendering file of the preview is large. This is why you need to choose a large space; OK, confirm After that, it will appear to select the project sequence preset. This is also an important step. Generally, you need to choose the settings that are consistent with your original video, such as It is recommended to choose a standard home computer in DV-PAL 32KHZ presets so you can get better real-time, confirm enter pr.
The first is material acquisition, import and management. The acquisition is relatively simple. Connect the camera. Press F5 to bring up the acquisition panel, and then press the record button after naming. The traditional method for importing material into the hard disk is to double-click to find The required materials can be imported. At this time, it is best to create folders in the project window according to the storyboard or according to the shooting date (right-click in the blank area of the project window to create a new folder). This is particularly important for long films with many materials- -Not looking for material when you adjust it later will make you crazy. The new version of pr has a new panel called [Media Browsing], which is similar to a system resource manager. You can manage the materials in the entire computer in the same way as windows in pr. This is a very useful function.
After you find the material, you can drag it to the project window. If your material has been organized in a organized way, you can also drag and drop it directly to the timeline below. This is the assembly line of pr.
For the movie, you can drag and drop all the materials to the timeline in order of storyboard, and then edit directly on the timeline: press the home button, the timeline returns to the beginning, press the space bar to start playback, and when you find the editing point Press the space to stop playback, press C to bring up the razor tool to cut the material, press V to return to the selection operation function, and repeat the operation to cut the material into small clips. For unwanted clips, select it and press Shift + Delete to delete And automatically move all the subsequent materials forward seamlessly. This is most commonly used in the initial cut. Directly using the Delete key will leave a blank space. If you need to move all the selected materials after pressing the A button to move them left and right, You can move the entire track material, plus Shift can move the material on all tracks after the current material. That's all for pure technical operations, the rest is to repeat these actions according to the needs of the film.
The control of the length of each shot by the movie clip must be grasped. Beginners who edit the movie because they do not understand the narrative style of the montage language and do not know the choice will often cause the audience to watch the lengthy procrastination. Therefore, the source must be from Find a time period that is enough to express the plot in each shot. Do nt drag the water, it s enough. You do nt have to use the whole action when you express the plot. Sometimes it only takes 2 seconds to start with the end. On the contrary, it will have a smoother and stronger sense of rhythm. It is necessary to express the plots in units of groups. Pay attention to the scheduling of scenes and angles. Do not directly connect with the subject and the same scene and angle. There is no way to use flash white to transition. It is not necessarily a scene and a plot. In special cases, a plot can be represented by several scenes. This is often reflected in lyricism and fighting.
The purpose of editing is to promote the smooth expression of the plot. It is often the case that when the action of the front camera is not completed, the next camera continues to change its angle, and the analogy is repeated, forming a multi-angle viewing.
In fact, there is no absolute thing. Film editing is mainly based on feeling. To make the audience look coherent and explain the story you want to express, this is also a manifestation of personal style. Just like writing poetry, the feeling of editing is Like creating rhythm, excellent editing work must be shocking and undulating!

Game video live voice acting

After the initial cut of the movie, we need to do the dubbing work. Here I introduce Adobe Audition, which is a professional audio editing and mixing software. Audition provides advanced audio mixing, editing, control, and effects processing. Mix up to 128 channels, edit a single audio file, create loops and use more than 45 digital signal processing effects.
It is an updated and enhanced version of the popular Cool Edit Pro? First of all, we will output the newly cut movie in pr to a DV AVI file, and start Audition (hereafter referred to as AA)
Double-click the imported movie in the material window under the file label on the left. AA will automatically separate the movie into video and audio. Click the multi-track button in the upper left to switch to multi-track mode. Drag the video of the movie into any track. The video generates a video track, and activates a video preview window. Connect your microphone, select an audio track, click the R button of the current track, and find the recording button at the bottom left-that is, the red dot button, press You can record the dubbing while watching the video. You can stop the recording if it is wrong or not ideal. Put the time mark at the position where you need to continue recording. If you are new, you can change the track and record. After recording, you can adjust the front and rear positions of each dubbing on the track, and finally select all audio tracks and right-click to select a new file to mix it into an audio. If you need it, you can also treble this audio, Compression, reverb, and other effects processing, then save as wav and then return to pr and tune it to the appropriate position of the audio track on the timeline. Yeah.
The dubbing of game movies can add icing to the work. In the past, the era of silent video games can also express touching stories with limited body language. However, the famous director Pan Feng commented on the official Oscar 2 work of Paradise 2 in December 2005 and told many friends When making a movie, I was more or less concerned about the music, scenery, and fighting scenes. After all, we were watching a short film instead of an MTV, a game operation introduction, or other game scenery. Ha ha, the words are a bit heavy, but what I want to say here is that when you are making a movie, don't forget that we are making a film with plot, tension and need to be unified and complete, everything else is to achieve this goal.
Each character in the game movie has different personalities, different races, different occupations, and the director has become a voice director. He plans the voice of the game's characters. First, the lines in the script are organized into a table. , Character, speed of speech, tone, lines.
There are a lot of dubbing clubs. First of all, you have to look at the works of the club, and then find the sound pattern that suits the characters in your script. Finally, contact the head of the club to help you. However, the well-known club will review your script. Very strict, if you want to make games with a genre-like theme, please be smart,
For each different type of game character, you need to have rich imagination to give those characters the soul with perfect sound!
In the post-processing, the work will be completed.
Next, we need to modify the effects and synthesize special effects for the film screen. As a complete film, we should establish a tone based on the theme of the film-that is, the overall color tendency, which is often referred to as color correction and color correction. Generally For color correction, the color correction, as the name implies, corrects the color cast caused by inaccurate white balance adjustment or other reasons during shooting.
The purpose here is to restore, and the color adjustment is to adjust the normal restored picture to a uniform color tendency. Often, we will find similar tones in existing movies for reference, and then adjust the reference effect of this film. Figure, so you know which direction to adjust when specific color adjustment. Here we need to use the various effect filters of the color adjustment of pr, or you can call the synthesis software to complete it. For some pictures that need special effects, go directly to Synthesis software to complete, sometimes even need to use some professional software such as particle software ParticleIllusion to assist in making some picture elements.
This step is about creativity and ideas. In the late stage of film and television, beautification of editing works, the use of film and television special effects, film and television synthesis technology to improve the content of the plot, and increase the appeal of the film.
The post software I'm used to is to use Adobe Premierep pro 2.0 for color grading, then use ParticleIllusion particle software to make explosions and flames, and Adobe After Effects to make film and television composition. If you want to do high definition and want to increase the rendering speed, please render the output uncompressed AVI format, but prepare a 1TB hard disk, because the hard disk will only take up more and more space because the output is repeatedly modified, 2007 When I was making a 50-minute game movie, I had to compress it into the MPG2 encoding format in order to continue creating. The compression process was very slow. At that time, the hard disk space was only 300G, which was time-consuming and laborious; fast uncompressed AVI format rendering output It s not enough to buy a 1TB hard disk. "Ogdak Wars", the source resolution is 1440X900, and the video is recorded at 30 frames per second. Each lens is more than 200MB. I recorded nearly 700GB of source material. The larger the resolution, the larger the capacity of the material. The really sufficient amount is 2TB ~ 4TB.
First, we will process the color of the picture in pr. Generally, we first process one picture and then copy the effect plug-in to other pictures, and then adjust the parameters according to the difference of each picture. Many related effects plug-ins are also built in. Maybe some friends will have a headache when encountering such professional technical links, because they need to remember the parameters of many plug-ins, need to jump and collaborate in multiple software, and the middle link is wrong. It s difficult to continue. Is there a simpler or fool's way? The answer is yes, even after pr cs4 we have a more convenient and faster way to cooperate with multiple softwares-Adobe in cs4 and each software in the package A lot of work has been done on the collaboration, and the status of pr cs4 in the package has been greatly improved. For example, the composite Adobe After Effects CS4 (hereinafter referred to as ae) can almost be used as a plug-in for pr. Let s take a look Let's say it:
Enter pr to open the original project, right-click on the screen to be graded and select [Replace with After Effects Composite Image].
At this time, ae will start automatically. First, a dialog box for saving the project will appear. Name a current project to confirm the save. At this time, enter the software interface of ae. A project has been created. The screen in the comp composite image is Just selected the screen, continue to select the screen layer in comp. Right-click and select [effect]-[magic bullet]-[looks] (make sure you have installed the effect plug-in before using) Add a magic bullet looks special effect to the screen, in [effect controls] special effects panel click the edit button of look to enter the lookbuilder panel, the mouse docked on the left edge of the panel, will expand the special effects presets for looks, expand each directory to see the various preset color tones based on the current screen Demo, select a color preset close to what you want, and double-click to add the effect to your screen.
If this preset already meets your requirements, it is very simple. Select the [ok] button in the lower right corner to exit lokks, then save the project of ae and close ae to pr. You will find that the effect just added automatically appears in pr. Timeline, no longer need to generate output in ae, the color correction work is completed, if you need to adjust and open the project can continue to modify the pr will automatically update after saving, the same collaboration pr and Photoshop cs4 is also feasible.
If you are not particularly satisfied with this preset, then select the various function image buttons of the preset effects under looks, and the relevant parameters will appear correspondingly at the bottom right of looks. You can make detailed adjustments separately, and do not understand the definition of the parameters. It's okay, because the preview window in the middle will feedback the results in real time, I believe that my eyes adjust while watching until they are satisfied.
In fact, magic bullet looks has a version for pr, that is, you can directly call magic bullet looks in pr without passing through ae. I say this to demonstrate the new cooperation method between pr and ae, because some functions must be passed. ae to complete, such as multi-picture synthesis, commonly used in game movies to add explosions and light effects and other processing, we must first do the relevant elements before processing, here we first introduce a particle software ParticleIllusion.
ParticleIllusion is officially abbreviated as pIllusion; Chinese literally translated as particle illusion, is a computer animation software that mainly uses Windows as an independent operation. The main area of pIllusion is to use particle system technology to create animation effects such as fire, explosion, smoke and fireworks.
Let's start with an explosion effect: start pIllusion,
At the bottom right of pIllusion is the particle library. At the top right is the particle demo window. When you select a particle, the top will perform a dynamic presentation. It is very intuitive. We find the explosion effect. Click in the appropriate position in the upper middle window. Click once to create a particle. After the generator is created, click the play button at the top to play the particle and you can see the effect. At this time, the parameters of the particle will appear in the lower left panel. Select the parameter item, and the parameter key frame will appear on the timeline at the lower center. The control line can be moved up and down to adjust the parameter size. Clicking the control line can generate key frame control points, and you can do key frame animation. The preview above will be updated in real time for easy observation, so that the particle changes will be more abundant.
After all parameters are adjusted, click the record button above. The output animation can output video or sequence diagrams just like other software. It is recommended to use tga sequence or Canopus hq avi. This is a very good avi encoding, and the image quality is completely OK. Comparing with no compression, it is not only small, but also with alpha transparent channel information.
Back to pr, right-click on the fragment of the screen that needs to add the explosion effect, and then double-click in the project panel to import the explosion element just generated, and drag and drop it into comp to move the explosion element to the appropriate position. If you generate It does not matter if there is no transparent channel attached. Changing the layer mode to add can remove the black background. In fact, many existing element videos can also be used to synthesize.
If you ca nt find pIllusion for a while, it s okay. One of the biggest features of ae is that the special effect plug-ins are very large, and they are constantly updated. The Trapcode Particular is the best among them. Its functions are better than pIllusion. And, but also save the trouble of repeatedly jumping output between software, let's try it together:
Back to the previous step, Ctrl + Y in ae to create a black solid layer. Right-click on the solid layer and select [effect]-[Trapcode]-[Particular]. This will give the Trapcode Particular to the solid layer. At this time, the solid layer automatically Become transparent, you can see the parameters of the Particular plug-in in the [effect controls] effect panel. Click Animation Presets to see the rich particle effect presets provided by the plugin. T2_firestarter
Select T2_firestarter and drag the timescale line backwards in comp to preview the effect. At this time, a fireball fly in effect preset, expand the Particular plug-in parameter. There is a key animation in the position parameter of the emitter, and modify it with the picture. Match, if necessary, you can also adjust some other parameters, you can also adjust while watching in the preview window until satisfied. Finally, save and exit.
Adobe Premierep pro 2.0's color grading is convenient and fast. Since I use the Chinese version of Haozi, I often use the brightness & contrast, fast color correction, hue & saturation, noise alpha, three-way color correction, color balance (RGB in video effects). ), Movie style conversion, old movie special effects.
1. First use brightness & contrast to enhance the contrast of the picture, because although the source is clear, importing Premierep will inevitably cause some image loss (importing pr will not cause loss of the image, and only the effect processing will cause the image quality to decrease).
2. Quick color correction adjusts the color of the image to a satisfactory tone, such as the green tone of Brothers.
3. Color balance (RGB) is used to highlight any one of the three colors of red, yellow, and blue in the picture. The main color of the picture is highlighted, such as the blue soldiers of the United States. Highlighting their blushes must be based on the blues. Admiral strengthened the red tone.
4. Three-way color correction is to compensate for chromatic aberration, fast color correction is a single color wheel [midtone], and three-way color correction is to adjust the color of dark, middle, and bright to make the picture look fuller and more delicate.
5. Hue & Saturation I often use it to gray the picture, and the movie is basically gray tone.
6. Noise Alpha is to add film grain effect to game movies. It is recommended to use monochromatic grain.
7, film style conversion is mainly a prominent character close-up, strong events, please use this carefully, because the strong contrast will lose the details of the picture.
8. I do nt need to mention the special effects of old movies. Haozi s third-party plug-in, everyone should have seen Chaplin s silent movies.
The role of ParticleIllusion in my game movie is to use special effects functions to increase the atmosphere, such as magic, fireworks, explosions, lightning, fireballs, etc. My meteorite and the Three Kingdoms in Paradise 2 concept art MV "Fate of God and Punishment" The fireball siege of OL "First Age of the World" was made using this software. Some people asked, is there no game? Yes, there are two explanations. First, the explosion in the game is issued by the siege weapon. It requires the siege war and the national war mode. Normal shooting is not available. Second, the explosion fireworks in the game are not shocking enough. ParticleIllusion is a great way to enhance visual effects. In addition, if shooting a live-action game movie, it must be your visual assistant
Adobe After Effects, as a compositing software, is often used for film and television packaging. A game movie often needs narration production, title production, and special effects assistance. These are all to exert their visual communication design capabilities. There are many special effects filters in AE, and plug-ins are not available. Less, most domestic music MV and MAD producers use it to occupy the main position, but it is an auxiliary function in game movies. We use it here to make some special effects subtitles to enhance the effect. In order to facilitate understanding, I continue to Produced in the previous project:
Place the timeline in comp to the time position where the subtitles need to appear, select the T subtitle tool in the upper left tool, and then click directly to enter the subtitles directly in the preview window. You can set the font, color and size in the character subtitle panel And so on.
Next, let s set up the subtitle animation. Enter CC light wipe in the search bar of the effects & presets panel on the right to find this transition effect and add it to the subtitle layer. Select [CC light wipe] in the [effect controls] effects panel and click the code table in front of completion Activate the key frame to record the key frame, and set the parameter to 0%. At this time, the subtitles are completely displayed. Move the time scale line to the beginning for 1 second, and change the completion value to 100%. At this time, the subtitles completely disappear. Drag the mark line. You can preview the subtitle entry animation.
Continue to set the subtitle effect. Create a new orange solid layer and place it below the subtitle layer. Change the TrkMat mode of the solid layer to Luma matte. The subtitles become the channel of the orange solid layer. Select the subtitle layer and the solid layer and press ctrl + shift merge two layers into one layer and add Bevel alpha effects to it. Change edge thicknes to 0.5 and light intensity to 1. Continue adding drop shadow effects. Change opacity to 100% and distance to 3. Add a glow. The glow threshold is changed to 0%, and the glow radius is changed to 7. So far, the effect is done. You don't need to copy the parameters when you do it. Maybe you can make better results after trying.
dobe After Effects film and television synthesis is a big science, and I really want to explain a book.

Game video stunt assist

Film and television production is nothing more than the pre-shooting, the production of picture elements (such as the generation of special effects such as 3D characters, light effects, explosions, etc.), and then the synthesis of special effects for a single lens picture. Finally, it is assembled in the editing software. If we understand this process, we It is not difficult to understand the technical assistance content. For game movies, small ones can use 3D software to make metal, some small props, or some special effects elements, etc., and large characters can be directly animated, and then synthesized in synthesis software. Hollywood blockbusters Transformers in "Transformers" do this, but this requires a large team to collaborate and not personally.
Three-dimensional software MAYA, cinema 4d, 3D MAX, character modeling software ZBRUSH, synthesis software Ae, shake, nuke, Combustion, to improve the quality of game movies, you must use these software to further in-depth production, for example, if there is a game in your script that fails You can only create things by yourself. In 2008, I thought about a new topic: Should game engine movies be combined with CG production technology? Do game engine movies evolve into game CG movies? Isn't this beyond recognition? No, CG production is used as a supplementary method in game movies. Full CG is impossible from beginning to end. I do nt have that much energy.
Everyone knows that CG production uses 3D software and 2D software to implement graphics according to the content of the script. Take the Heaven II concept art MV "Fate of God and Punishment" produced by me in 2008. Its story background is based on materials. In the eighth chapter of God's Wrath, the official historical myth story of Heaven II, "The Wrath of God", NCSOFT did not realize that history in the game, only in the text narrative.
I opened the Alpha channel in Maya to render the particle animation model of the exploding sand waves, and then imported it into Adobe After Effects 7.0. I used the Keylight 1.2 plug-in to cut out the image of the blue sky on the picture, and then combined the sand wave and the picture. It cannot be cut out of white, and it is translucent, so it looks natural.
If I make a star hammer with a long tail flame, many effects cannot be exported in Maya. The Alpha channel is completely transparent. What should I do? I found that the particleIllusion3 particle system can help me solve problems, explosions, fireballs. I am used to using Adobe Premiere Pro 2.0 Chinese version color palette, black and white to color monochrome, in order to express the sacred effect, I simply made some subtitle special effects with AE to complete the eight force [1]
Game film is a comprehensive expression of the game's backstory, character description, script tasks, skill framework and other comprehensive promotional products through the means of film production. Yes: comprehensive, intuitive and deep!
1. Can attract the attention of a large number of players
It enables online games, stand-alone games, and video game products to be promoted from the perspective of player expectations, and cooperates with manufacturers or operators to jointly create top-level gaming movies.
At present, the most frequently produced games and movies are online games. Since 2003, the most active games involved in the production of games and movies are CS, Paradise II, Audition, Warcraft, World of Warcraft, Perfect World, Fairy Sword OL, Tianlong Ba, Ministry, Under the influence of the respective game manufacturers or agents, their operating income is much greater than that of other games that do not support game film and television activities. Netease As an example, "World Underworld" has repeatedly launched various player game movies and game MV propaganda to enhance the attraction of gold, so that NetEase defeated the ninth city and seized the management right of World of Warcraft.
2.Superb battery life
When the print and flash advertisements are valid for only a few days or a month, game movies and game video works will have a permanent publicity effect in addition to the above-mentioned performance, as long as the video media website [17173, Youku, 56, Sina, Tudou, 6 rooms, excitement network] long-term operation, then excellent game movie works will be disseminated by major well-known media homepages, trade union forums, theme websites, and the publicity effect will continue to increase in a pyramid mode for a long time, even on the day when the game stops operating The games and film works of the Chi moxibustion population will also be popular forever. Why? With the continuous improvement of game 3D technology, the gap between the game screen and CG is getting smaller and smaller. Everyone can see from the "Augdaq" of Monroe's game movie that the Tencent game agent's "King of Battlefield" screen is comparable to CG. The 3D game screen of NCSOFT's forthcoming "Sword Spirit" is more blue than blue. We believe that in the near future, high-quality game movies and CG animations will be on an equal footing.
3. Cost-effective production investment
In the past, manufacturers or agents used to make exquisite game animation promotional videos with full CG as the main force of video promotion. There is a disadvantage here.
The first is high production, full CG animation is charged by the second.
The production cost of at least one minute is at least 100,000, and it is the Q version [character head, big body, small, simplified] grade, if it is realistic, it is up to one million, so at present, most of the promotional animations on the domestic market are large game operators. Commissioned production
The second is that the patience is not enough and the production cost is high.
The huge background of the game story can be made into a game movie of about tens of minutes, which brings the most intuitive publicity effect to the player. This is not what a minute or two of CG animation can do.
CG animations are often subject to budget constraints and most are controlled within one to three minutes, and are full of over-intuitive visual expressions, which have lost the connotation of game culture. For example, most online game CG animations are about killing and killing. In terms of plot, it can not show the profound and profound cultural connotation of online games [mainstream task scripts, game features, etc.], which greatly reduces the perfect publicity effect desired by game operators, causing viewers to sigh for the exquisite picture but not stay after watching it. The flashy sense of living memories.
Although game movies are based on games, the pictures are not as fine as CG animations, but they can produce works that can make the audience a hundred tiresome. Why, first of all, the intriguing movie plot is the soul. We Chinese people look at things to see Connotation, the wonderful plot of the interweaving of Chinese and Western cultures makes game movies more visible than commercial CG animations. Secondly, excellent production is word of mouth. Professional directors, photographers, editors, special effects, synthesis, dubbing make game movies. The work can maximize the realization of complex plots. Besides, the game itself is restricted by the manufacturer's pre-production plan, and it is not tailored for game movies. However, we can make up for it by not losing the production level of CG companies. Technology can make game movies more perfect, and it also divides various production grades.
At present, the production costs of commercialized games and movies on the market are calculated by the minute. The highest production cost is several times lower than the CG industry that charges by the second. The merchant can spend the least money to obtain the maximum publicity effect. Some people say that if you make beautiful CG to reflect the financial power of the company, then we ask, instead of making a little CG animation for 2 or 3 minutes, it is not easy for the audience to remember, why not invest in making a film like "Resident Evil" ", Animated movies such as" Final Fantasy 7-Advent Children "can better reflect the wealth of game companies?
If you will rely on exquisite CG animations to promote the game as a PSP that pursues graphics, then comprehensively promote the game itself through game movies is an NDS that pursues the content of the game. Do nt forget that Nintendo has created a myth that NDS global sales exceed 100 million. I It is hoped that the publicity method planned by the game company can consider the publicity effect from a comprehensive perspective, and the game movie has advantages over the exquisite CG. In today's online game publicity mode, the conventional publicity methods are as follows: first, use print or flash ads to preheat, then sign a star endorsement game to attract players' attention, set up a COSPLAY team to display on the facade, and make beautiful CG titles with hot iron. Media dissemination, and then a visual feast, to invite high-profile players to produce high-level game movies to create a "Hollywood blockbuster" in the game industry to achieve the game's word of mouth comes from the active advertising theory of players, this series of publicity models It is perfect.
4.Epic of gaming unions and societies
A high-quality game and film work can be used as a powerful symbol of the game union and online game community. It epicly records the growth of the union and the history of the game s struggle. People make promotional videos that can surpass other unions, leaving them to their descendants. A precious spiritual wealth!
5. Excellent works can become game product endorsements
Have you seen "Ancient Legend" today? Oye! That's a masterpiece of Warcraft movie movies! This work is widely disseminated by Warcraft players. "Ancient Legend" is an assembly of 3,000 players from foreign World of Warcraft players. The production time is three hours a day. The epic war film, the word of mouth of the work is even more influential than "World of Warcraft" itself. In view of the high popularity of this book, Blizzard also launched an Oscar game video contest.
In China, since the first "New Egg Cup" game video contest was held in 2003, there have been many outstanding game and filmmakers who have thrown their heads and blood. They are all excellent producers in different game fields, although some are no longer Made, but each of their works has indelible marks in the minds of players.
We found that although many game companies have their own multimedia teams, from the perspective of advertising, these companies are more willing to commission production for players, the purpose of which is "the reputation of the product comes from the public." If you want to make the game popular, first Ask the game video producer for help. [1]
6.Diverse theme expressions
talent show
Many players are based on games, movies, and games, and there are a variety of production themes. The earliest is mainly shooting FPS shooting games, such as CS, and later there are also high-tech content PK, PVP video, such as Paradise II, World of Warcraft, running kart and other game videos made by play skills called The talent show, the more high-level game operation, the more famous his video, the better it can be for the relevant game companies as a publicity endorsement; [1]
drama
As the background culture of the game gets closer to human history, various stories and legends can be seen from the mission script in the game, and there have been various forms such as martial arts, magic, fantasy, puzzle solving, suspense, horror, love, war, ethics, humor, etc. A type of game video work that can be recognized in TV movies as a creative mode is called a story movie. The more intriguing story creation is based on the game background, and the better the level of film production, the producer will be named excellent by the player. The director was favored by the game company and commissioned to produce game movie works to select promotional products.
Dance MV
Since "Dance Company" swept across the mainland, the mainland has blown crazy keystrokes, and is as excited as eating ecstasy. Many players have left precious memories in order to make the beautiful and cool dances that they have worked so hard on. The producer made the MV, which is called a dance show game video. The more visually fashionable and the first-rate design game works, the more favored the game company will be, and the producer will be commissioned to make a strong dynamic game promotion video.
Spoof
Players who love Chow Xingchi's movies, use game characters to create funny works that make the audience laugh, and even add ridiculous selfies, neurotic dubbing, and use image synthesis technology to introduce real people into the game world, or Game characters are exported to realistic screens for interactive performances. We call such works spoof movies. The more humorous works, the more optimistic the relevant game companies will be. Such publicity will take a funny line.
Teaching film
New games are available every week. Players are eager to get started faster. The sooner they get started, the easier they become the martial arts supremacy, and they need the guidance of their instructors. Guidance-based game videos are called instructional films, also called strategy game movies. The instructional films are commissioned by game companies to be the heads of their own game data stations with easy-to-understand service to the public.
DV drama
Anime COSPLAY has a long history. The related stage DV dramas and DV small films have sprung up and become the new force. The only game video production mode that combines real people and games, the more you make excellent COSPLAY prop costumes and superb makeup. The more technical and expressive DV shooting, the easier it is to serve as a bundled service for game manufacturers or agents. We call this kind of game video work a real-life COS drama.
Advertisement
Based on the game and using a variety of technical means to produce creative advertisements, such as replacing the magic book in the hands of the Eternal Tower's magic road star with a laptop computer, orc of the World of Warcraft because drinking a brand of Cola [Pepsi VS Delicious] and each other and so on, etc., using well-known games for product advertising has great market potential, Shanda, AMD, ASUS and the three parties jointly commissioned to the Monroe Flour game film production "Tianmo Shuangjiao" can be described as domestic players eat crab .
Hybrid sheet
The characters are designed by themselves, but the scene is taken from the low-model CG animation movie or series of the game itself. This special performance is generally used by very famous games, because players can only recognize that the XX screen is used in the game. XX background, this kind of game video has become an entertainment hybrid for players.
Each of these eight subjects has its own representative video game type. As for who they are, it depends on players to search for human flesh! Game manufacturers or agents are more willing to commission producers who have a reputation in the rivers and lakes and do well in video to help them promote their products.

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