What Is Multimedia Interactive Design?
From the perspective of art design, this book explains in detail the design ideas, operating procedures, and usage methods of multimedia interactive software. It has a high technical and artistic content. At the same time, the book also arranges practical and training links in some chapters to ensure that readers learn the theoretical skills while also training their practical skills.
Multimedia interactive design
- Based on many years of teaching and practical experience, the author integrates the functional advantages of today's mainstream media software and independently develops a powerful professional multimedia software, which solves the user's relatively troublesome use of multimedia software.
From the perspective of art design, this book explains in detail the design ideas, operating procedures, and usage methods of multimedia interactive software. It has a high technical and artistic content. At the same time, the book also arranges practical and training links in some chapters to ensure that readers learn the theoretical skills while also training their practical skills.
The content is easy to explain, the key points are prominent, and the details are appropriate. Whether it is the interactive operation of various media editing software or the program implementation of interactive control in media integration, it is tried to use plain and plain language to express it. This book carefully filters the relevant content, and selects only the parts that are closely related to the subject of the book to elaborate to ensure its practical functions. In addition, the book is illustrated and illustrated, complementing each other. In particular, the pictures taken from successful cases can not only help understand the problem, but also provide readers with creative inspiration in related aspects.
- Rong Wangqiao, male, from Huaining County, Anhui Province. Professional animation teacher and associate professor at the School of Fine Arts of Nanjing Normal University. Has many years of professional multimedia interactive software development and teaching experience, the main results are: Zhejiang Hangzhou Wansong Academy "Chinese Academy" multimedia multi-mode display software; Hubei Wuhan Museum "Alpine Flowing Water", "primitive tribe" "Tang Shi Yin Yong" special animation short film Zhejiang Jiaxing "Majiabang Cultural Site Geomorphic Changes" 3D virtual animation; Zhejiang Jiaxing "Jiaxing Museum" multimedia interactive display software; Qinghai Geological Museum "Qinghai Province Land Resources"; "Qinghai Province Tourism Resources" and "General Geography" and other large-scale multimedia interactive displays Software; multimedia interactive display software of Nanjing Municipal Bureau of Local Taxation, Jiangsu Province; multimedia interactive display system of Shanghai Songjiang Museum and thematic video animation of cultural relics landscape; Animation production series of intelligent multimedia teaching software.
- Chapter 1 Overview
- 1.1 What is multimedia
- 1.2 Evaluation of the advantages of multimedia
- 1.3 Application Mode of Multimedia
- 1.4 Multimedia Application Area
- 1.5 Design process of professional multimedia interactive display system
- summary
- Thinking and Practice
- Chapter 2 Software Configuration Design
- 2.1 Picture manipulation software
- 2.2 Animation software configuration
- 2.3 Sound editing software
- 2.4 Video editing software
- 2.5 Media integration software
- summary
- Thinking and Practice
- Chapter 3 DirectorMx Application Basics
- 3.1 Director Mx working environment
- 3.2 Media editing
- 3.3 Wizard operation
- 3.4 Lingo language
- 3.5 Directr M × Workflow
- summary
- Thinking and Practice
- Chapter 4 Hardware Configuration Design
- 4.1 Four "principle" and one "center"
- 4.2 Text input devices
- 4.3 Image Input Device
- 4.4 Voice recording equipment
- 4.5 Data output type equipment
- 4.6 Data processing equipment
- 4.7 Command input device
- summary
- Thinking and Practice
- Chapter 5 System Startup Design
- 5.1 Significance of system startup design
- 5.2 System startup mode design
- 5.3 System startup title design
- 5.4 Problems to be noticed in system startup design
- 5.5 Program control during system startup
- summary
- Thinking and Practice
- Chapter 6 System Navigation Design
- 6.1 Navigation interface design
- 6.2 Navigation interface background design
- 6.3 Navigation title design
- 6.4 Navigation Button Design
- 6.5 Navigation prompt design
- summary
- Thinking and Practice
- Chapter 7 Text Display Design
- 7.1 Advantages and disadvantages of text media
- 7.2 Two Formats of Text Media
- 7.3 Non-picture text display design
- 7.4 Picture text display design
- 7.5 Program Control in Picture Text Display
- summary
- Thinking and Practice
- Chapter 8 Picture Display Design
- 8.1 Images and Graphics
- 8.2 Image editing
- 8.3 Graphic editing
- 8.4 Picture display preparation
- 8.5 Picture display method
- 8.6 Program Control in Picture Display
- summary
- Thinking and Practice
- Chapter 9 Animation Display Design
- 9.1 Animation Classification in Multimedia Software
- 9.2 The significance of animation display design
- 9.3 Basic methods of animation display
- 9.4 Issues to Note in Animation Display
- 9.5 Animation Editing
- 9.6 Program Control in Animation
- summary
- Thinking and Practice
- Chapter 10 Video Display Design
- 10.1 Video Basics
- 10.2 Video Editing
- 10.3 Video display design
- 10.4 Control design for video playback
- 10.5 Security Design in Video Display
- summary
- Thinking and Practice
- Chapter 11 Audio Control Design
- 11.1 Some common knowledge about audio
- 11.2 Audio Editing
- 11.3 Analysis of Audio Control Requirements
- 11.4 Program Design for Audio Control
- summary
- Thinking and Practice
- Chapter 12 System Shutdown Design
- 12.1 Principles of System Shutdown Design
- 12.2 Common Ways to System Shutdown
- 12.3 Program control during system shutdown
- summary
- Thinking and Practice
- Chapter 13 Software Finished Product Output
- 13.1 Finishing work before finished product output
- 13.2 Debugging before finished product output
- 13.3 Completing the final finished product output
- 13.4 Writing a User Manual
- summary
- Thinking and Practice