How can I choose the best OpenGL® SDK?
There are a number of open graphics library® (OpenGL®) Development sets (SDK), although many of them focus specifically on certain use. Graphics and hardware developers usually provide SDK OpenGL®, which is quite complete in terms of code and documentation samples, but which could also include the hardware -specific features produced by the company. Some SDK focuses on providing easy access to an abstract programming interface of OpenGL® (API), usually focusing on specific uses such as molecular visualization, physics or interactive art. A more complete OpenGL® SDK may include a fully functional frame or scenario that extends the functionality of the main API, although it could also have a steeper learning curve than a simpler SDK. The OpenGL® SDK series focuses on providing high -performance graphics and algorithms that are best used for real -time animation, interactive three -dimensional (3D) environments or video games.
one of the importantThe differences are that the OpenGL® SDK differs from the OpenGL® API. The API is the basic interface needed for OpenGL® writing and compilation. OpenGL® SDK can be a collection of tools, source code, documents and libraries that can expand the functionality of the API, include OpenGL® improved drivers, or provide tools that facilitate the use of API. OpenGL® developers do not maintain any official OpenGL® SDK, so all trains are written and developed by individual communities, programmers or companies, independent of the OpenGL® architecture (ARB).
The best SDK OpenGL® will be the one that is suitable for the expert knowledge of the programmer and is not too complex for the project. For simple projects such as display of function results or algorithm, basic mathematics of SDK in general would be more suitable than a set provided by graphics card manufacturer to focus on special features such as plot renderingVitny hair. Similarly, in some cases, SDK may not be the best SDK, because the basic OpenGL® drawing capabilities are only present with the API.
In the case of large or interactive programs that could require a large amount of model loading and image handling, a fuller OpenGL® SDK may be required. Both commercial and SDK with open source code are available at different levels of complexity that can create many frequently used functions - such as the design of vertex objects or animation of timing - very easy access. One complication with SDK, which implements something as large as the complete scene, is that it will require a steep learning curve, because the SDK code can be very far from the basic OpenGL® techniques.
tools that come with OpenGL® SDK could sometimes be an important thing to help make the development more efficient. They may include viewing programs to see what scene or model will look like when it is rendered by SDK or plug-ins for goThe modeling programs used that would allow you to export files directly to SDK formats. In addition to the tools, one good SDK feature will be the right documentation and community that is available to answer questions if they occur.