What is OpenFrameWorks?
OpenFrameWorks is a class library written in the C ++ computer programming language that helps to facilitate fast and efficiently encoding applications designed primarily for artistic expression or experimentation. The main objective of the tool software set is to enable an artist or programmer to create presentations or applications without having to worry about the low -level interface or collection of disparate libraries. The actual OpenFrameWorks library is based on other open source libraries to access graphics, scriptures and sound features, but then packs all different external library commands into their own unique classes. OpenFrameWorks developers maintain the code to be assembled on most of the main operating systems and some handheld devices without the need for modification. Instead, it only focuses on being able to easily approach the elements to create sound and visual presentations and accepting inputs so that these applications can be interactive. ThisThe targeted direction of development leads to a library that is more firmly written and leaves enough space for an experienced programmer to implement its own program logic.
There are several reasons why an artist or a programmer might want to use the OpenFrameWorks library. For those who are just beginning to learn programming, the library removes the need to write many rows of repeated code by already involving them in certain functions or methods. For some, it could also be easier to learn openframeworks, as the name conventions used will be consistent throughout the library, which will remove the requirement to become familiar with the conventions of several unrelated libraries.
Exterkinhovna Naped OpenFrameWorks are all open source and can provide a very low level of hardware access such as graphics cards, sound cards and input and output devices. By wrapping these functions lowLevels, along with all their associated code, in a more coherent and more intuitive class that contains easily understandable and used methods, is a possible low -level access for the artist or programmer, even if this person does not understand the low level code. Access to hardware and software directly provides better performance and smoother audio animations and sound.
OpenFrameWorks is designed as a library across platforms, so the programs that use the code can be compiled on almost any operating system and can be done on some mobile devices. This can lead to many possibilities, especially during the instillation of digital art in the gallery, where viewers could download the displayed interactive work of art for viewing later. The advantage of being across platforms is the ability to integrate unique input devices such as touch screens, pocket devices or three -dimensional cameras.