What is the active library of templates?
The active template library (ATL) is a set of programming protocols that are used to develop code for certain server and software applications. Atl is used in Microsoft® Windows® in conjunction with C ++ programming. Objects of a common object (COM) are created with the library active templates.
Atl is basically a conglomerate of various tools that interact with web software and browser. It allows website users to receive material, data, and other software applications via a web browser. For example, when an Internet user pulls out a website and plays a film through a media web player, this is an example of ATL controls used. The library of active templates was known as the ACTIVEX® template library. It has been developed by Microsoft® to be used primarily with a web browser, Internet Explorer®. Programmers use the component model to write an object model that is like a script that runs from the main page of the server. Object data are uHold and placed in the server database. Atl controls are vulnerable to cyber attacks and viruses, so there are constant security updates for both web browsers and server applications.
Every script keeps its own web server page. The object that is running is displayed in HTML encoding with .ASP extension. This abbreviation means the Active Server page. C ++ programming can also be used to write a script of active templates, helping to shorten the time required for site users to get access to the server page.
Web users interact every day with a number of active templates library controls. The process has become so automated that many web users and internet surfers do not even realize that they are engaged in the subject that has been written with ATL coding. Active Control Dialog Windows, Instant Message Windows and embeddedSound and video are some of the more common applications. The web browser controls are other examples of components' object models that are built into web software.
Some web 2.0 user pages are based on the idea of component object models. Examples are sites that allow users to create personalized media channels and recording videos. These videos are stored on a central server where each user keeps the personalized server page.