How Do I Choose the Best Interactive Media Software?

Flash is a standard for interactive vector graphics and web animation introduced by macromedia and acquired by Adobe. People who make Flash animations are called flash-flashers. Web designers use Flash to create beautiful and resizable navigation interfaces and other fancy effects. Flash's predecessor is Future Wave's Future Splash, which is the world's first commercial 2D vector animation software for designing and editing Flash documents. In November 1996, Macromedia of the United States acquired Future Wave and renamed it Flash. Later it was acquired by Adobe on December 3, 2005. Flash is also commonly referred to as Macromedia Flash Player (now Adobe Flash Player). On August 15, 2012, Flash withdrew from the Android platform and officially said goodbye to the mobile terminal. On December 1, 2015, Adobe upgraded the animation production software Flash professional CC2015 and renamed it Animate CC 2015.5. Since then, it has made a clear distinction with Flash technology. [1]

Flash

(Interactive vector graphics and web animation standards)

Flash is made by
Flash is an animation creation and application development creation software. As of September 2, 2013, the latest retail version is
flash movie
The three basic functions of Flash animation design are the most important and basic in the entire Flash animation design knowledge system, including: drawing and editing graphics,
1. Before you start, make sure
1. The user has a valid AdobeID, see
Flash plug-in refers to the Flash plug-in (Adobe FlashPlayer Plugin) installed in the browser, enabling the browser to play swf files. The picture shows the icon of Adobe FlashPlayer Plugin.
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Russell Chun is a multimedia developer and a consultant dedicated to visualizing science, data, and stories on the web using Adobe Flash Professional. He is a visiting professor at Columbia University Graduate School of Journalism and the City University of New York, where he teaches interactive journalism.
Before Flash exited the mobile terminal, the official Microsoft blog posted a message: Flash's development path seems to be greatly hindered, just as people are discussing whether Adobe is about to abandon Flash. Paul Burnett, Adobe's Asia-Pacific professional lecturer, has made it clear that Adobe will definitely not give up Flash. The future of Flash is in web games.
As we all know, in recent years, both web games and mini-games have developed rapidly. Most of the web games and mini-games are made through Flash. Adobe just uses this big game development to adjust the direction of Flash, focusing on the production of Flash games and the development of AIR. The latest version of Adobe Flash also announced support for 3D. 3D page games will be the future development trend, and it will also be the mainstream of web games. Flash has been positioned in the field of page game development, especially the development of other technologies based on 3D high-end online games cannot be achieved. This is a big opportunity for Flash and a new future for Flash.
Most ordinary users come into contact with Adobe products. One is Photoshop, and the other is Flash Player. The former is known for its powerful image processing functions and the extended entertainment spoof; the latter is known for its high CPU power consumption, low efficiency, but having to use it.
In fact, despite the wide user base of Flash Player, it can only be regarded as the "shell" on the Flash platform. The real core of the platform includes IDE (Integrated Development Environment) Flash software, Flex development framework, and AS script language. Most vector animation and multimedia websites are completed on the Flash platform. [Flash does not support Android 4.1]
Does not developing Player for Android mean exiting the mobile space? Adobe Burns Asia Pacific professional lecturer Paul Burnett recently explained this in an interview with Netease Technology. He believes that the biggest success of Flash is that "the things that can be done far beyond the browser", its The future development direction has two aspects, one is web games, and the other is DRM digital rights management. The former will be more and more applied to mobile terminals.
Paul explained that although HTML5 and CSS3 have made significant progress and can even replace Flash for video playback and web animation, they are limited to the front end of the browser. The future development of Flash has been positioned in the field of web game development. The main development work is not possible with HTML5 ", he said," In the DRM field, only Flash can do it. "
In the latest release of Flash CS6, the software has also significantly upgraded code management, 3D conversion, video integration and other functions.
This means that under the rapid development of HTML5, Flash will gradually abandon a wider audience (browser plug-in) platform and focus on the development field. Its source files can be directly converted to HTML5 cross-platform publishing through PhoneGap acquisition. It is foreseeable that there will be more applications developed by Flash in the future.
Flash CS5 new features
1. Support iOS project development by default.
2. iOS project supports iPad and iPhone 4 HD app output.
3. A new "Scale content with stage" function has been added to the stage properties. The components in Flash can be automatically adjusted to adapt to the resolution of different devices following the stage size modification.
4. Vector elements can be set as bitmap output to improve the operating efficiency on mobile devices.
5. The shared library components can be set up in many ways, and the update of one component is shared in multiple flas of the same project.
6. Layers can be copied.
7. Vectors are directly converted into bitmaps.
8. Added more panel controls in TLF text.
9. Code fragments can be bound to components by dragging and dropping.
10. New release panel.

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