What is the planning game?
The planning game is part of the type of software development known as extreme programming. It creates a gaming environment in which business and development workers, called "Customers" and "Programmers" in Game, are working on developing new software. There are two parts of the planning game: Planning and Iteer Planning.
release scheduling is the initial phase of the planning game where team members determine what functions will have and how long it will take to develop functions. The game begins by creating “stories” by customers. The stories in this context are short descriptions of the final result required from the software. Each story is usually written on a separate index card. Customers can create stories at any time in the game.
The programmers then receive stories and estimate the cost or amount of time that will take to complete each story. Once customers have cost estimates, they place stories in the Ordpriority. Programmers and customers can ask questions throughout the process to clarify fromsnakes and priorities of stories. The team can also add new stories during the process or divide the big story into several stories. Every time this happens, a new story or stories must have cost and priority.
programmers have a final word in cost estimates and customers have a final word in priorities, so each group has a final authority over their field of expertise. Once the costs and priorities are completed, the team is introduced to the release plan. The release plan could be a "controlled" or "controlled story".
In controlled data, customers choose the release date and programmers determine how much time they can spend. Finally, customers choose stories to join by then. The story -controlled Relplan easy means that customers will start adding stories to the release, and programmers have set the date of release of selected stories. Customers can continue to add stories until they do notThey decide that cumulative selected stories can work as another edition.
Iteration planning is a continued planning that takes place during software development. The planning iterations occur at two -week intervals during which programmers create useful software for some stories selected during edition planning. At the end of every two weeks, customers choose stories they want to create over the next two weeks, and programmers calculate the amount of work they can actually complete at that time.