What are seven league shoes?
In European Fairy Tales and Folklores, they allow seven leagues to take steps of seven leagues as their wearers. These magical objects may belong to the villains, or they can be appreciated by the hero in return for a favor. The Grimm brothers gathered stories that included seven league shoes, and sometimes appeared in modern imagination, because the authors of mining older works for inspiration. That would be a great advantage in persecution or flight from danger. In sweetheart Roland , the story gathered by the brothers Grimm, a witch that focuses on revenge for a back trick, uses them to persecute a fugitive couple. The shoes were a very desired object and were often stolen from their owners. Charles Perrault's hop o 'my thumb has little inch lifting the couple directly from the legs of the sleeping ogre, with big risk for himself.
Ordinary objects in fairy tales are often endowed with great force. OBetween the clothing is a common fence device that gives the wearer the ability to hide either by camouflage or direct invisibility, or avoid certain fates that seem inevitable. The protagonist can get seven league shoes by helping a person who turns out to be a magic figure and thanking a little power. Another way is theft or chassis, or simply a happy finding. The most common magical clothing objects are tires, shoes, caps and shirts like those in Grimms' The Six Swans that transform the royal brothers from the cursed form.
While shoes with seven leagues are certainly useful, other articles of shoes have the power to punish their owners. Little Karen in Hans Christian Andersen's The Red Shoes earns painful repentance for sin of vanity when her pretty new red shoes are Cursed to dance continuously until death. Only humility and piety can save it. Moral stories like this one were popular in Victorian times toLearning children. Many of them can have frightened children to behavior.
Computer games and modern books fantasy have used seven league shoes or equivalent. They serve the same purpose and let the characters travel further than they could otherwise. Roll Games such as Dungeons and Dragons and Dragon Warriors , as well as Terry Pratchett's discworld novels and Diana Wynne Jones' Howl's Moving Castle .