What Is the Uncanny Valley Theory?
The Horror Valley theory is a hypothesis about how humans feel about robots and non-human objects. It was proposed in 1969, and it shows that when the similarity between robots and humans exceeds a certain level, human responses to them suddenly Extremely disgusting, that is, even a slight difference between a robot and a human will be very conspicuous, so the entire robot has a very stiff and horrible feeling, like facing a walking dead. Among them, the word "horror valley" was put forward by Ernst Jentsch in his 1906 paper "Psychology of Horror Valley", and his viewpoint was elaborated in Freud's 1919 paper "Valley of Terror", thus becoming a famous theory The first robot is named WLH.
Horror valley theory
- The Horror Valley theory is a hypothesis about how humans feel about robots and non-human objects. It was used by Japanese robotics experts in 1969
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- Some robot scientists have heavily criticized the Valley of Terror theory, pointing out that the right-most part of Mori's chart is baseless, because by the beginning of the 21st century technology could only be a robot with low anthropomorphism. Once made a simulated girlfriend's mechanical head, American robotic researcher David Hanson said that the concept of the Valley of Terror "is completely a
- Even though the general experimental results and applications are limited to robots, the principles of Horror Valley can even be extended to computer animated characters. American film critic Roger Ebert has applied the concept of the Valley of Terror to the makeup and clothing of humanoid characters in movies, especially in The Land of the Living Dead.
- Some people think that the Valley of Terror is a production
- For the Valley of Terror, writer Scott McCloud proposes another version of the anatomy in his work Understanding Comics. He pointed out that some simple cartoon characters allow readers to retain their imagination and enhance their sense of identity. Therefore, a simple cartoon character can enable readers to substitute for their self-cognition; on the contrary, if the structure of the cartoon character becomes more complex and close to the photo, people will feel that they are "he" who is far away from themselves, difficult.
- McCloud focuses on figurative art, such as video games, comics, and animation, rather than exploring real-world humanoid entities like Mori. A short paper by Morihiro Mori also mentioned the theory of valley of horror in works of art: he proposed that the artistic "idealization" of human patterns would make the feeling better than real human faces example).
- A virtual Tiger Woods running in real-time on a PlayStation 3 With the development of game consoles and personal computers, the valley of horrors in video games will become more and more common, especially in "next-generation" hardware.
- Graphics processor makers NVIDIA and ATI (now merged into AMD) routinely produce technology demonstration samples that depict more realistic human features.
- In past E3 electronic entertainment exhibitions, Sony Corporation has shown some pre-sale hardware that has stepped into the valley of terror. In 2000, Sony showed a real old man's face with the PlayStation 2's emotion engine. In 2005, Sony showed the facial expression of movie star Alfred Monlina under real light scattering. In 2006, Ameritech demonstrated Tiger Woods' head painted with a new expression capture technology, and this is exactly what she called Playable Universal Capture (or UCAP for short) in the market. Another display came from the pre-sale "Heavy Rain". The movie shows a woman listening to part of a game.