What Is a Network Economy?

Network economy, a new economic form based on computer networks (especially the Internet), with modern information technology as its core. It not only refers to the rise and rapid growth of the computer-centric information technology industry, but also includes the rise and rapid development of the entire high-tech industry based on modern computer technology, as well as the tradition caused by the promotion and use of high-tech The profound revolutionary changes and rapid development of industries and traditional economic sectors.

Internet economy

The network economy is built on
As we all know, the knowledge economy is the inevitable result of the "explosive" development of modern information technology and global information networks, which are marked by computers, satellite communications, optical cable communications, and digital technologies. Under the conditions of the knowledge economy, the actual economic operation is mainly manifested in the two major trends of informationization and globalization. The emergence of these two trends is closely related to the development of information technology and information networks.
The development of modern information technology has greatly improved people
The network economy has
Network economy refers to the production, distribution, exchange and consumption based on computer networks.
My country joined
The online game industry is an emerging industry that has experienced the early stages of formation at the end of the 20th century and rapid development in recent years. China's online game industry is now in a period of rapid growth and is rapidly maturing. In the development process of China's entire network economy, it has become an important part of China's network economy from scratch. The reason why the online game industry can break the balance in the entire Chinese online economy is mainly because when the Chinese online economic bubble burst at the end of the 20th century and the entire online economy was hit hard, online games suddenly emerged as the leader of the development of the entire online economy Get rapid development.
There were two main reasons for the rapid development of domestic online games in the first half of 2008: First, the policy environment and public opinion environment improved, and second, the shortcomings of the agency model were exposed. In terms of the market structure of online game operators, Shanda, Netease and Giant ranked the top 3 in the industry in the second quarter of 2008.
Every industry must undergo a process from non-standard to standard in its mature development path, and this process will be accompanied by one or other obstacles. China's online game industry is no exception. Therefore, it is necessary to increase the government's support, accelerate the training of talents, and focus on the development of high-quality online games.
The Chinese game market has huge potential. In the next few years, China will support domestic game companies in terms of capital investment, creating an industrial environment, protecting intellectual property rights, and strengthening corporate guidance. Asia will be an important market for global online games in the future, and China and Japan will become the two largest online game markets in the region.

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