What are Serious Games?
Serious game, a type of video game. Originally defined as "application-oriented games", specifically, games that focused on teaching knowledge and skills, providing professional training, and simulations. Since the birth of serious games in the 1980s, it has been widely used in military, medical, industrial, education, scientific research, training and many other fields.
Serious game
- Chinese name
- Serious game
- Involved
- Electronic games
- Definition
- Games not primarily for entertainment
- typical example
- DOOM
- Serious games are a type of video and computer games. There are many styles of serious games, but the core purpose is not for the entertainment of ordinary games. A serious game is usually a simulation of a real event or process with the look and feel of the game. Usually, when a serious game gives the user a playable experience, the main purpose is to train or educate the user.
- Serious games are a branch of video games. This game does not take entertainment as the main purpose, but adopts an educational and entertaining game form, so that users can receive some information, get training or treatment during the game. Since the birth of serious games, it has been widely used in military, medical, education and other fields, and has achieved good results.
- (From 2004 and 2005 "Serious Games Summit", the discussion results of the participants)
- Serious games are applied to non-gaming fields by utilizing the game's technical capabilities, performance methods, and entertainment experiences, which has enabled companies, organizations, governments, and institutions to make breakthroughs in training, education, and display.
- Serious game, a type of video game. Originally defined as "application-oriented games", specifically, games that focused on teaching knowledge and skills, providing professional training, and simulations. Since the birth of serious games in the 1980s, it has been widely used in military, medical, industrial, education, scientific research, training and many other fields.
- Woodrow, Washington, D.C. 2002
- The application scope of serious games goes far beyond the interactive technology applications of the traditional game market and can be used to help solve many aspects of the problem, which has been mentioned in the definition of serious games. Constrained by the current technical conditions and market environment, the application areas of serious games are mainly in the following areas:
- Serious games are often used for non-entertaining purposes, such as education, company training and military training, and health care. These games include games for vocational training, such as "Mighty Fighter", "Forgiveness", "Peacemaker", and serious entertainment games, such as "Civilization" by teachers using Take 2 Interactive Software in the classroom, or consumer "Dance Revolution" by Konami, a company used to practice dancing. The market size of serious games is not yet full of data, but the digital workshops are not.
- In China, many educational institutions have started to use interactive courseware for years.
- 1. Interactive technology applications that go far beyond the traditional game market, including personnel training, policy exploration, analysis, visualization, simulation, education, and health and medical care.
- 2, can solve other problems, such as training soldiers to adapt to foreign cultures, let people play a team spirit at work, teach children to understand scientific principles.
- Application games are an extension of serious games.
- Application games originated in developed countries. It embeds application elements such as knowledge and skills in education, scientific research and other application fields into the core functions of the game, and uses game simulation, simulation and other technical means and expressions to enable users to learn knowledge in use The purpose of training skills and emotional development has the advantages and characteristics of low application cost, high application benefit and strong popularity. For the time being, there is still a lot of potential for development in the field of applied games in China, and various development technologies are emerging, including virtual reality technology. [1]