What is real -time processing?

real -time processing is a type of data processing that immediately responds to commands or data entry. In some cases, real -time processing may also refer to the appearance of an immediate reaction if there is a short delay. This processing is often divided into two different categories, hard time in real time and soft in real time.

hard time processing refers to a system in which the deadline must be met. If the deadline is not fulfilled, the task or system is considered a failure. This type of processing can be found in systems with which there is often little space for failure. Some examples may include aircraft control systems, pacemakers and many medical devices that monitor the health of patients who can be in a critical condition.

Soft processing in real time, on the other hand, the type of processing in which the terms can be omitted without system failure due to delay. In some caseECH can suffer from poorer quality or reduced function efficiency. These processes often occur in sound and visual systems. For example, the recorded video could miss images, even if the video fails to delay or delete certain images. Instead, the quality of the video will be reduced.

real -time processing is used in a number of different industries around the world. Some common examples of this type of processing can be found when processing transactions by credit cards. Many of these companies use the batch processing method that allows you to record a number of transactions at the same time. This is an example of soft processing in real time.

Many cars also use real -time calculation. The automobile engine can be a good example of hard -time hard processing. If the engine is late in its response to the command that receives, it can cause a failure of the entire AutomoBila.

TZDE is a number of designs that are used to make real -time processing systems. One of the most common design methods in real time is the modular approach to software design and testing (Mascot). Mascot is a method of software design, which was first introduced by the Ministry of Defense of the United Kingdom at the age of 70. This method varied from other methods of software development in that its main focus was not the functionality or purpose of designing the system. Instead, the Mascot developers focused on real -time processes and the efficient performance of the systems they developed.

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