What Is a Render Farm?
Renderfarm, scientific name: distributed parallel cluster computing system, this is a supercomputer built using off-the-shelf CPU, Ethernet and operating system, it uses mainstream commercial computer hardware equipment to reach or approach the computing power of supercomputer .
Render farm
The principle of parallelism is to transform the entire
machine type | nuclear | Nuclear / hour | Taiwan / hour | Desk / day | |
i74790k4.4GHz | 4 | 0.6 yuan | 2.4 yuan | 57.6 yuan | |
product type | size | Frames / second | unit price | Number of units | Duration of a single frame | Animation duration | Rendering time | Total price |
Product Animation | 1280 * 720 | 25 | RMB 2.4 / hour | 50 | 0.5 hours | 180 seconds | 45 hours | 5400 yuan |
cartoon | 720 * 576 | 25 | RMB 2.4 / hour | 50 | 0.1 hour | 1200 seconds | 60 hours | 7200 yuan |
The web-based self-service rendering farm provides users with a simpler and easier to use interface. Compared with traditional rendering farms, it can take full advantage of the Internet and upload and download rendering input and output files through ftp. The setting interface for submitting rendering tasks is implemented through a web page, which avoids that traditional rendering farms require administrators to submit tasks through a special management interface. Web-based rendering farms will be the mainstream of the future rendering industry, and several large farms abroad have implemented web self-service. Such as respower, renderrocket, and so on.
The general self-service rendering platform has the following features:
1. Web page submission rendering, real-time monitoring tasks
2. Smart recognition software and renderer versions
3 Automatically detect missing maps and proxy files
4 Auto reset photon file path
5. Automatic analysis of scene file parameters
6. Smart loading plugin, loading on demand
7. 24 hours operation, 24 hours service
8. Real-time Email and SMS notification after rendering is complete
9. Download rendering results automatically
10 Automatically calculates rendering time and charges per frame