What is streaming sound media?

Sound media streaming refers to any kind of sound file or media to which access through a device such as a computer through a streaming program or a site. The term 'streaming' refers to the way in which different types of media can be accessed when carrying, rather than waiting for download and then approaching the content. There are a number of different ways to broadcast these types of currents, including Unicast methods and multi -way broadcasting. Sound content streaming can usually be broadcast and accessible through one of two basic systems: live streaming and streaming on request.

Although often associated with using computers, streaming of sound media can be accessed in different ways using a number of different types of hardware. Media streaming usually consists of sound, video or combination of these two and can be immediately displayed rather than pulling before viewing. One of the most popular applications for streaming audio media is internetRadioation or similar service that works similarly to the traditional radio station, but transmits over the Internet rather than through radio waves. There are internet radio devices that allow one to connect to these websites without a computer and listen to sound content.

Sound media streaming can be transmitted using a number of different protocols that process the transfer of audio data. In general, these different methods require correct encoding of audio content to a mold that is easier to transmit, and then by decoding these data back to the audio signal for listening. Different codecs are usually used to master this coding process, and the user listening to the media will usually have to have a certain codec for a streaming sound media service.

Two of the most common forms of streaming sound media protocols are single and multi -way systems. UNSYSTEM ICASTING OVERSudden streaming data to users individually, allowing each user access to the media at a different time and independently controls the current. On the other hand, multicasting transmits a single signal to all users, so all users hear the same content simultaneously.

These protocols also usually control whether the streaming of sound media consists of live broadcasting or streaming on request. Live streaming usually refers to live broadcasts, such as a live radio show or audio performance. This can only be accepted only when this is happening and cannot be controlled by the user. Stream on request would consist of streaming sound, which was stored on a server or data storage system and is approached by a user. This content can usually be used repeatedly and can be somewhat controlled by the user.

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