What is an active monitor?
Active monitor in terms of computer network is a supervisory role one of the computers on the Local Area Network (LAN) token circle to keep the net. This monitor will take care of the network by tracking all other computers connected to the network and ensuring that data is able to travel through it to others in the network. All other computers in the token ring network are then called standby monitors and gather only for a new active monitor if the current goes outside the line. In the case of starting the token ring, when each computer connects to the net individually, the first computer that starts, claims a role. In other cases, however,, for example, if the network is established after all computers already start or existing the active monitor leaves the net for some reason, the establishment of an Active electoral process occurs. Each of the computers in the network sends what is called the token and declares its intention to take over the network. As the statement travels over the network, it is quickly evaluated against universitiesEmm Other demands and a computer with the highest address management address (MAC) will win the choice.
The active monitor is absolutely essential in the operation of the token ring ropes. The first, empty token, a package that processes the delivery of data to other computers on the network is generated by an active monitor and sent around the circle. The monitor sends one of these tokens every seven seconds to ensure that all computers in the network have learned the address and then identify each other. If any other tokens are orbiting the network, the monitor is responsible for the cleaning is up.
As a computer in the network, it requires the use of data transmission token, captures the tokens frame, converts it to the data frame and gives it the address. Then they fill them with the data they want to send and return them to the circle. Because only one frame can be used at a time, the active monitor then monitors to make sure that if it is in the gameData frames are detained other tokens. Once the data is reached, the framework is sent back to the original computer, which is then required to release the empty tokens frame back to the ring. If there is an error of transmission along the way, the monitor will release the new tokens frame back to the circle.
Between the basic audit of the tokens in the network, the active monitor also sets hours to ensure that all other computers in the network remain synchronized. They have to capture each other and release the token in time to ensure that network surgeration. To be active monitor fair to all computers in the network