What is OpenGL® animation?
OpenGL® animation is a general term applied to any scene that moves objects and is rendered by OpenGL® libraries. From the programming point of view, there are several methods that can be used to create OpenGL® animation. In terms of computer -oriented -oriented graphics, OpenGL® animations can be any animated sequence that has been rendered by OpenGL®, whether the scene was generated inside the program source code or in a separate modeling program. There are several types of animations that can be performed with OpenGL® and other support libraries, but two of the most used are key images and skeletal animations.
The most basic type of OpenGL® animation simply involves moving the object through the scene. This is usually done by changing the location of each of the coordinates of the vertices equally and slowly translates them to the desired position. The camera position in the scene can also be changed to create animationffect, even if the whole scene in this case remains static. This basicThe form of animation is often used in two -dimensional (2D) programs in which objects are only surrogate symbols that show textures.
keyframe animation is a much more complicated process. This form of OpenGL® animation involves accepting a model that has been loaded into the scene and gradually moved towards another position called the key frame. One example is the model of hands. The initial position of the hand is compared with another model or key image of the animation in which the hand is fully extended. Averaging and incremental movement of the hand creates an animation without having to store the position of the hand in each increment along the path.
Another type of OpenGL® animation is known as skeletal animation. This involves creating a model, usually an articulated person or animal, and then creating a type of bone structure inside the model. Each of the bones is practically attached to the surrounding peaks of the model. Bones develop some power nEbo weight on each peak so that when the bones itself moves, surrounding the model reacts and the net that forms the "skin" of the model, deforms. This type of animation takes time to create, but can provide very live movements when done correctly.
OpenGL® animation relies on both the model created as animated and the way the program performs animation. The most widely used way is to portray the framework of animation into the area outside the screen known as the buffer before receiving a visible screen. This allows the image to be drawn in its entirety without having to watch it if it is too slow. Many computer programs that use OpenGL® animation must also assure either to wait or speed up the rendering process.