What is the game of guilt?
The term "guilt" is often used to describe a phenomenon that happens in groups of people when something goes wrong. In principle, all members of the group try to give guilt and get rid of responsibility for this question. The guilt can be quite complex and tangled, and people who are not good in playing can find themselves as a result of what has gone wrong. By moving the focus on who made a mistake that led to the problem, the game of guilt distracts people from why the problem came first. As a result, group members can omit a valuable learning experience that would allow them to prevent such mistakes in the future.
To make the game guilt effective, a middle to large group is needed and the hierarchy is ideal. For example, Owon of of the company can identify the problem and discuss it with a manager that points to another manager or employee. When it is confronted, one gives the blame someone of a lower rank or another associate and so on until everyone in business has not claimed thatNothing knows about the problem and its cause.
Motivation for playing is natural. Many people want to be happy and accept and fear that taking responsibility for the problem will cause them to dislike them, and that could lead to firing or otherwise penalty. Most people also want to look good in the eyes of their collaborators, so they don't want to bear shame responsible for the problem. As a result, people give guilt rather than with it, which can be particularly frustrating for people who do not really deal with the problem.
One way to the Avoid The Blame Game is to use very open, transparent procedures that can be easily followed and that people are responsible for specific hot spots. For example, at the end of the day, one person will be expected to lock the company and sign out on the check list, indicating that it has done so. Can also help create an environment in which people are rewarded for taking responsibility, and thatEven for mistakes, because these mistakes are used for learning, which benefits a group as a whole.
Some psychiatric conditions are closely linked to the guilt. For example, people with social disorders may be tempted to blame other people for their failure or fighting society, and the game of guilt is particularly closely associated with bipolar disorder. People who are engaged in individuals who have such conditions daily can be offered training or support to help them deal with the guilt and other problems that may arise in interaction with mentally ill.
BLHRA AME is also common in politics, in a field in which people tend to take recognition as a success and minimize failure. Politicians tend to enjoy the opportunity to give guilty for the catastrophic failure of the opponent.