What is Polyworld?

Polyworld is a computer programmer Larry Yaegar artificial life (also known as alife and theoretical biology) computer simulation or computing ecology that seeks to reflect ecological and anthropological development in real life. The environment in which Polyworld residents operate is available for installation on a number of Mac OS X, Linux) and includes a two -dimensional plane that is rendered using the QT and OpenGL graphics tool. This means they can eat, drink, reproduce, fight and kill themselves. In short, simulated organisms develop survival strategies and prosper or die.Mozek of the organism. Behavioral suite is the name of the ability of the body to move, rotate, attack, eat, friend and light. Neuron network or brain architecture is the name given by the types and arrangements of nerve clusters that go for the brain of the organism. These nerve clusters are formed by neurons that either excite (excitative neurons) or inhibit (inhibitory neurons) entity and in factThey also dictate personality and eventually survival of various polyworld creatures.

Synaptic efficiency of various Entities Polyworld works according to the laws of Hebbian learning. This allows polyworld entity - repeatedly by burning the same neurons - to develop and learn from their past experience by strengthening its nerve connections and the development of neurological topography, which proved to be effective in supporting its well -being and survival in the trap.

The physiology of the organism and its brain is coded in its genetic makeup, and therefore the Polyworld environment is fulfilled and will continue to be filled with various developed generations of specific original Forbear. This meant that clans or species have evolved, showing their species particular behavior and survival strategy. These strategies have manifested themselves in a number of sophisticated features of human behavior that include escape, avoiding, searching, swarm and flock. Polyworld was also an actLailed to support parallel "controlled" vs. "Passive" simulations in an effort to recognize the nature and existence of an evolutionary "arrow of complexity".

IN OTHER LANGUAGES

Was this article helpful? Thanks for the feedback Thanks for the feedback

How can we help? How can we help?