What is 3D benchmark?
three -dimensional (3D) benchmark in computer graphics is one or more tests that are performed on a graphics card or hardware of graphical acceleration to display maximum hardware options. Tests can be carried out by a dedicated piece of benchmarking software, or can be performed in a real world environment by measuring performance in a real application that is not necessarily designed as a 3D benchmark. There are many types of benchmarking tests, from the fastest rendering of more complex geometric objects to read, write and copy data from graphics memory on the graphics card and speed and accuracy. In many cases, 3D Benchmark includes testing real graphics hardware in the system and connection between the central processing unit (CPU), a unit with a movable point part (FPU) and sometimes the primary memory of random system access (RAM), which can affect the final rendering rate.
One purpose 3D Benchmark is to test the ascending capabilitiesA computer system when used to render 3D graphics. There are a number of different types of 3D graphics applications that can be relying on different sets of functions, so a reserved 3D benchmark program usually tests as many different features as possible. However, the numerical results of these tests are not always useful, because raw numbers-for example, how many vectors can be transformed per second-only in determining performance in the real world. However, some benchmarking programs calculate the overall score, so all computer systems that use the same software can compare the score and find out how one system settings are compared to another. This score can be useful and sometimes used in professional product reviews, although they can also be misleading, especially if some functions contribute rarely or never used in real applications.
An alternative way to make a 3D benchmark is the use of a real world program like VIdeohra or rendering software that intensively uses 3D graphics. These programs generally have some way to display the number of images displayed per second. By setting all rendering options for their maximum quality settings, frames per second can act as a comparative score for comparison with different settings or different systems that use the same program. However, the use of a real world program for benchmarking generally does not have access to all features of the graphics card and does not have to be a complete assessment of abilities as a specialized benchmarking program.
In most cases, 3D benchmark software uses a specific operating system and a specific graphics library and test drivers. Many operating systems and drivers are regularly updated, so benchmarking results are usually not comparable to the inter -ranges of different versions of the software. In addition, depending on the drivers and installed type of graphic hardware would be the measure results from the poisonThe type of graphics library, such as OpenGL®, may differ significantly from another, such as DirectX®, even on the same computer system.