What is OpenGL® programming?

OpenGL® programming is a process by which someone creates computer -generated images (CGI) through a code rather than through a program that contains a graphical set of tools. This process often involves creating a code that performs a number of different processes that use software to display images. Some can use OpenGL® programming to create two -dimensional (2D) images or three -dimensional (3D) images that are often used in video games. Creating CGI through these programs often involves using a number of programming methods and a large number of code to indicate how objects should appear and act in the environment. This process often begins with the creation of a design document or other work that allows the programmer to fully understand what it needs to create in OpenGL®. At this point, Programmer can start planning the OpenGL® programming process, which must be used to create objects and effects used in the scene. The computer code is then created by a programmer,which is used by software to draw different elements of the CGI scene.

both 2D or two -dimensional and 3D or three -dimensional objects and scenes can be created via OpenGL® programming, depending on the approach that the programmer occupies. In its simplest form, one can use a code to indicate where points in space should be placed, using axis that are often used to portray graphs in mathematics. These individual points set in OpenGL® are called peaks. Each of them can be connected to different points according to rows, which can then create different shapes, and these shapes can create 2D images or be connected together to create a 3D object.

Additional OpenGL® Programming is then used to create different types of textures that can be applied to objects in the scene. These textures are 2D images that are basically wrapped around 3D objects, whichIt is a process called texture mapping, so objects look more realistic and provide them with more variations. OpenGL® programming is used for all these processes, in addition to creating and assigning lights in the scene, as well as effects such as fog, fire and water. The advantage of using this type of access is that objects created through such programming can easily be recognized and replicated by a series of computer systems, allowing easier software running on different hardware settings.

IN OTHER LANGUAGES

Was this article helpful? Thanks for the feedback Thanks for the feedback

How can we help? How can we help?