How Do I Become a Game Artist?
A branch of CG art: game art. The game artist is a professional game artist. Through various software engines and technical skills, the corresponding part of the game production is completed. Game artists in different positions can cooperate to complete a complete game.
Game Art Designer
PS Game Art Designer PS
Presumably, you have also talked about the comparison of photos before and after PS. PS is a magical thing. Its name is: photoshop. You may have used it too. 3D painting textures need to use PS, and many original painting designers I have contacted also like to use it.
3dsmax Game Art Designer 3dsmax
What is the most mainstream 3D game development software? 3dmax is well deserved. Countless technical streams have been keen to compare Max and Maya. Although maya is also quite famous, but it is more popular in the field of film, animation and film. 3dmax is the uncrowned king of game development. By the way, 3dmax and maya now belong to the same company.
Zbrush Game art designer Zbrush
Is a high-precision model sculpting software, it is used to assist 3D designers to make the model achieve more details. Carve a high mode in zbrush, build a low mode in max, and dry the high mode to form a normal map.
Game Art Designer Game Engine
What is a game engine? The game engine is just like the engine of a car. The plot, level, art, music, operation and other contents experienced by the player are controlled by the engine. Simply put, the engine is "the main program for controlling all game functions". It is the result of the programmer's work, but the users are usually art and planning. If a game's engine is developed, the game's procedural work will be at least half done. Of course, many game companies think that it is too much trouble to develop an engine independently, so buy the engine of another company directly and save yourself! The development of a 3D game engine is time-consuming and labor-intensive. It wo nt take three or four years to get started. After you write the engine and start to develop the game daylily, it's cold, the player's needs have changed, and the mainstream game types have also changed. The most successful selling engine is the American EPIC company (the developer of the War Machine). Its game engine is called "Unreal Engine", and countless game companies around the world have purchased it.
To put it bluntly, the game engine is also a kind of software, but maya or 3dmax can have many uses, and the engine is software specifically used to make games.
Game art designers need to master the knowledge and techniques related to the design of the original paintings, mainly including: the proportion structure of the character, the painting of the muscles of the character, the portrait of the head of the character, the dynamic shape of the character, the rendering of the material effects such as cloth pattern, metal, hair, etc. Set design ideas, original character set male and female character works drawing, Q version character set head to body ratio, Q version character drawing expression method, Q version character set original work drawing.
Basic skills needed
| >> Basic game planning |
Game essence analysis, game industry introduction, game development process and occupation division, player demand analysis, ideation and documentation requirements, game story design, game elements, rules, tasks, systems, level design, game balance settings, interface and operation Features |
| >> Game modeling basics |
Perspective foundation, composition foundation, structural sketch, shading sketch, artistic human anatomy foundation, character sketch, Adobe PhotoshopCS3 software application, PhotoshopCS3 modeling foundation, game art style techniques, color foundation, game color practice, portrait drawing, texture expression |
| >> Game prop production |
3DMAX software foundation, game material foundation, game prop production, work rendering game scene production skills, scene material production, cartoon character production, realistic character production, monster production |
| >> Game Environment Production |
3DMAX software foundation, game material foundation, game prop production, work rendering game scene production skills, scene material production, cartoon character production, realistic character production, monster production |