What Is Virtual Education?
Virtual Pedagogy, aka Virtual Experience
Virtual pedagogy
Right!
- Chinese name
- Virtual pedagogy
- Alias
- Virtual experience
- Features
- The duality of reality and virtuality
- Background
- The emergence of computers
- Virtual Pedagogy, aka Virtual Experience
- Abstract: Virtual experience has duality of reality and virtuality. Reality and illusion, proximity and distance are dramatically integrated in the virtual experience; because of its "unrealistic" and "absent" characteristics, the virtual experience transcends the shortcomings of the on-site experience, showing relative to the real experience Many advantages. However, its fictitiousness can easily lead to the personality split of the experiential subject, which can cause serious negative effects on the physical and mental growth of young people. Virtual experience has become an important topic for school education in the network age, and school education should make a positive response to this.
- The emergence of computers has promoted the informatization process of society. The virtual society based on computer networks has gradually formed a new way of living experience-virtual experience. The existence of virtual experience not only changed the way people live, but also brought a huge impact on the real social life.
- With the development of computer technology and the popularization of the "Internet", people's understanding of virtuality is quietly changing. Through technology, human beings have realized the existence of virtual existence by converting the long-standing or non-existent possibilities in social reality into computer languages. But virtualization is not only a scientific and technological phenomenon, but also an important social phenomenon. First, virtuality has gradually gained its legal status in modern society. With the development of computers, it has a broad development platform. It is a creative activity with the help of modern science and technology of mankind. Secondly, virtuality is not entirely a thinking activity. It includes more technical operations, and computer technology plays an important role in it; again, it is shallow to attribute virtuality to "creative thinking activities beyond reality". It is a reflection of social reality and is Creative transformation of real things. Therefore, virtuality is not simply a "simulation" of social reality. In virtual society, virtual things or activities not only reflect social reality, but also a transcendence and reinterpretation of reality.
- Virtualization is a digital way of existence in computer networks. It is a kind of existence that cannot be ignored. Virtuality can be said to be a kind of nothing being, but at the same time being a kind of being. Because when people usually chat online and play online games, as an experiencer, he has devoted himself to the activity scene. Although this experience is a kind of virtual experience, it is really one that people can truly perceive. Reality and illusion, proximity and distance are dramatically integrated in the virtual experience, and the physical and mental development and changes of people are greatly affected. From the perspective of existence, the virtual itself is based on "nothing", and the "virtual" is realized by digital means. It is a non-physical and non-physical existence. It has no material, only form, and it is not extensive. It does not belong to "atoms". Virtual experience is established in computer networks, not based on social reality, but it is a social activity of human beings. This experience has duality-reality and virtuality.
- Virtual experience can be said to be carried out in an expanded human living space-a virtual society, but a virtual society is a "place without space". Real space is physical and is made up of atoms; the space of a virtual society is based on virtuality, and is formed after time and space are highly compressed. In this virtual space, people can carry out a variety of activities similar to real life, such as people's interactions, games and even entrepreneurship. In these activities, people have obtained real but unrealistic experiences. .
- Various forms of virtual experience are rooted in the development of modern computer technology. Compared with the real experience, the virtual experience shows some inherent characteristics of itself.
- First, the virtual experience is virtual. Its virtuality is mainly manifested in three aspects: First, the environmental foundation is virtual. The creation of a virtual experience depends on the reasonable configuration of computer software and hardware. It does not belong to nature, but consists of a series of numbers and symbols. Second, the subject of the virtual experience is virtual. The subject of the actual experience is perceptual. The human beings can directly perceive each other's existence, while the subject of the virtual experience is virtual. "It is just a series of symbols, and these symbols are fissioned by the subject. Perceive the symbol and the existence of the actual subject caused by the symbol. " Third, due to the virtual nature of the subject, the activities of the subject and the relationships formed in the activity are also virtual.
- Second, the virtual experience is uncertain. In real society, the existence of the subject is unified with time and space, and the subject indicates his position through the coordinates of time and space, so that the subject's presence becomes certain. However, the identity and location of the subject in the virtual experience is uncertain, "basically it is extremely anti-spatial." "The network does not recognize geometry." In a virtual society, the subject does not necessarily work in the presence. As long as there is a computer that can be connected to the network in the state of leaving, people can have a virtual experience. For example, in the "Legend" game, the subject can make the "subject" (symbol or account number) in the game "on-hook" without affecting the upgrade of the "subject" or strengthening the power. The people in it can drive the machine. However, he did not operate the machine beside the machine, and the subject in the virtual experiencethe symbols or numberswere still performing activities. In this way, the location, time and objects of the subject's existence are uncertain, and at the same time, people's interactions are free of regional and national restrictions.
- Finally, virtual experiences are global. In the real world, most people's activities are fixed in one place. Most people will not have many opportunities to contact people in other countries in their lifetime. People's activities are rarely global, but With the popularization of television, telephone, computer networks, and the great development of the information dissemination industry, people's virtual survival has led to computer networks connecting most countries in the world. The national borders on the Internet have become blurred. At the same time, due to technological factors, the mandatory control methods in the real society have become weak due to the ambiguity of the virtual society. In this case, the speed of information dissemination is significantly accelerated, and it has a high degree of freedom, making the subject's experience and information acquisition a global behavior.
- In a general sense, school education means that in certain social places, "educators, in accordance with certain social requirements, have a purposeful, planned and organized influence on the physical and mental Changing activities. " In the real world, school education plays a function of cultivating talents, inheriting human civilization, and innovating culture. The existence, continuation and development of human society cannot be separated from the development of school education. In a modern society where informationization and networking are highly developed, school education should also make corresponding changes. In modern society, the computer network itself is a virtual campus. In the information-based campus, the fully shared digital resources have become the common intellectual wealth of the entire social learning community, including campus people, including multimedia, hypermedia, artificial intelligence, and databases. In the field of information technology and computer networks, new intelligent teaching systems and teaching environments have emerged as the times require, and "virtual classrooms", "digital libraries", "bit book stores", and "virtual computers" have appeared on campus. The computers are connected with optical cables within the scope, so that the campus's teaching and scientific research resources and social knowledge resources are highly integrated, and the campus has become a completely open, time-space network platform and knowledge hub. Virtual experience has gradually occupied a major role in school education, and young people have played a main role in online activities. According to incomplete statistics, more than 90% of the sharers of online resources are teenagers between 14-26 years old. Therefore, on this open and equal network platform, how should school education organizers guide young people to use the network correctly and effectively, learn online and obtain health knowledge, which is a new and serious issue facing school education. For this reason, school education should make at least the following aspects.
- First, enrich students' real-life experiences and make the virtual and real experiences harmonious and complementary. There are many problems in the establishment and maintenance of many modern public fitness playgrounds in the real world. For example, the number is too small, the equipment is outdated, the form is backward, the lack of interesting factors, etc. make young students who are looking for more and more exciting, gradually to the reality. Some activities in life that are beneficial to the development of physical and mental health have lost their original enthusiasm; in addition, some traditional puzzle games are gradually lost, and many children will no longer play hide-and-seek, handkerchiefs, and hopscotch. In contrast, the richness and diversity of virtual experiences consume most of their energy. Therefore, only by enriching the forms and types of students 'actual experiences and realizing the harmonious development of real and virtual experiences as much as possible, can students' physical and mental health develop healthily.
- Second, make proper use of the network virtual experience, make full use of the advantages of the virtual experience, and make up for some shortcomings and defects of the actual experience. In the virtual world, personality liberation and independent thinking make people young, full of vigor and vitality, keep their psychological state at a peaceful level, and their creativity is well developed. Therefore, we should try our best to improve the form of virtual experience, strengthen the standardized design and development of it, explore its advantages, avoid its shortcomings, let it serve humanity better, and constantly improve and develop itself.
- Third, strengthen teacher training, and promote teachers to learn modern computer knowledge and master correct and effective Internet knowledge. We often say that to give students a glass of water, teachers must first have a bucket of water. Therefore, if you want to be a competent teacher in the modern information society and guide students to treat virtual experiences correctly, teachers must learn computer knowledge and improve their knowledge of network culture. Only teachers who understand the concept of virtual experience can guide students to make good use of network resources and achieve healthy physical and mental development in the virtual experience. At the same time, it is the teacher's own development, perfecting himself, forming an innovative and global teaching thinking mode.
- Fourth, strive to cultivate young people's independent and positive attitude towards life and help them develop healthy personality. In real life, it is not uncommon for adolescents to indulge in virtual experiences so that they cannot control or extricate themselves. Most of the reasons are due to personality factors. Some introverted teenagers who do not have special skills and their families are not too harmonious. Their academic performance is generally not very good. There are many unsatisfactory places in real life, and games and chat in virtual society satisfy their power. , Wealth, and even sexual desire, and gradually replaced effective behavior in reality. In this regard, teachers should promptly guide young people to make correct emotional release or sublimation, cultivate young people's psychological frustration ability, strive to discover their highlights, cultivate their personality with encouragement and trust, and try their best to make them feel like life. Have fun, form a good character, and experience more of the rich value of your life.
- Fifth, teachers should establish necessary and regular contacts with parents to ensure that student activity information can be timely and effectively feedback to each other. The actual school education largely relies on the strength of teachers to provide necessary education to students. In fact, the growth and development of students are closely connected with many factors. The growth of students is a process of continuous socialization of organisms. Parents and schools The combination of power can better design a development model suitable for students' own characteristics, allow students to master their own standards in a rich virtual experience, and make full use of the advantages of network resources, so that students get healthy knowledge And form a good personality.
- Sixth, strive to purify the network, radically cut off some unhealthy information from spreading online, and create a safe and healthy "information highway." For young people's virtual survival, a healthy online environment is a good education. First, schools should set some security boundaries on the campus network and install some software with filtering functions. Second, the government is required to strengthen the management of "Internet cafes", use laws to prohibit Internet illegal acts, and guide young people to consciously resist unhealthy Internet culture; In the end, the government and online cultural workers should create more excellent online culture and occupy a vast online market with a healthy and humanized online culture.
- With the continuous development of the information society, human civilization has also been continued and innovated in the virtual society, and has positively affected the development direction and speed of the real society. Virtual experience has become one of the main forms of social activities for people School education is also increasingly relying on computer technology, and virtual experiences will play a major role in school education. Making good use of computer technology, designing excellent virtual experience forms, and taking advantage of virtual experiences, not only can cultivate students' innovative ability and promote their comprehensive quality, but also for the cultivation of the next generation of computer talents in China and improve our country in the future. Competitiveness and comprehensive national strength in a modern information society are of practical significance. Therefore, we educators must work together to establish a set of effective guidelines to guide the healthy development of young people in the network society as soon as possible.