What Is a Shadow Rating?

Shadow Mage is an advanced class in the game "Dungeon and Dragon", from the 3E version or 3R of "Dungeon and Dragon".

Shadow Mage

Some casters have found the Shadow Weave under the guidance of Shar or during their own research. Some of these casters are very careful to slowly guide the energy of the shadow network to change themselves. Spell; however, there are also impatience casters who recklessly throw themselves into the whirlpool of the Shadow Magic Network. These casters who are willing to risk dedicating themselves to the Shadow Network will find that they gain a lot of benefits and many previously unknown secrets. These casters are shadow mages, and they sacrificed some of their original spell accomplishments in exchange for greater benefits.
Most shadow mages are mages and warlocks, and they have gained tremendous power through the shadow magic network. However, since the Shadow Magic Network can provide any type of energy required by the caster, it is said that some bards, druids, and rangers have been put into the embrace of the Shadow Magic Network. Most priests who choose to become Shadow Mage are Sha's followers.
Life Dice: D4
Faction: Any non-kind spellcasting ability: Can cast level 3 arcane or divine skills Skills: mysterious knowledge level 8 and spell recognition level 8
Those who use agility as the key attribute: hide those who have physique as the key attribute: those who focus on intelligence as the key attribute: craftsmanship, knowledge (each sub-item is calculated separately), search, and spell identification those who have perception as the key attribute: professional with charm Key Attributes: Bluff, Easy-Tolerance Skill points per level: 2+ Intelligence adjustment
Occupational characteristics
Schedule: Shadow Adept
Level Basic Attack Bonus Toughness / Reflection / Will BonusProfession 1 +0 + 0 / + 0 / + 2 Shadow Magic Feat 2 +1 + 0 / + 0 / + 3 Low Light Vision 3 +1 + 1 / + 1 / + 3 Shadow Magic Resistance +1
4 +2 + 1 / + 1 / + 4 Shadow Shield 5 + 2 + 1 / + 1 / + 4
6 + 3 + 2 / + 2 / + 5 Shadow Magic Resistance +2
7 + 3 + 2 / + 2 / + 5 Dark vision, Shadow Act 8 +4 + 2 / + 2 / + 6 Advanced Shadow Shield 9 +4 + 3 / + 3 / + 6 Shadow magic resistance +3
10 +5 + 3 / + 3 / + 7 Double Shadow
Side note-Shadow Feat
Expertise-Shadow Weave Magic
Prerequisite: Perceive 15 or more or worship Shar
effect:
From now on, the caster's source of magic energy is changed to the Shadow Magic Network. The caster can also activate shadow magic items without being damaged by the power of the shadow network.
The spell's saving difficulty is +1 when casting enchantment, illusion, and necromancy spells, and the caster level is also +1 when the spell resistance is overcome.
Shadow magic networks are less effective at manipulating energy or changing the nature of things. When casting spells in the Energy and Change Departments (unless the spell has dark properties), his effective caster level will be -1. (Thus the shadow magic network caster at level 1 cannot cast spells of these schools). All spell-level effects, range, duration, damage, and difficulty of casting spells when enemies are released are also reduced by one level.
Regardless of his level, the caster can never use spells described as light, and he will automatically fail when casting these spells. He also has restrictions on the use of magic items-if an item is activated by a Spell Completion Item or a Spell Trigger Item, he cannot activate its light ability.
From now on, all the magic items he makes are Shadow Network items.
InsidiousMagic [Super magic feat]:
Description: A caster with this feat makes it difficult for the average magic user to detect the shadow magic network spells you use. (All creatures use spell or spell-type abilities from the magic network, unless they have the expertise to use the shadow magic network.)
Prerequisite: Shadow Weave Magic.
Effect: When a normal caster uses a prophecy spell, a prophecy spell-type ability, or a magic item (such as Detect Magic) to detect the aura of a spell you cast, that magic network caster must pass a level check (Difficulty 11 + your cast level) to successfully detect your spells. Similarly, a normal caster must make a level check when trying to use a prophetic spell (such as detecting invisibility) to see through your spell effects. No matter how many spells you cast in the same area, this normal caster can only make a level check every time a prophecy spell is cast.
This feat doesn't work when your detected spell is a plastic or a change.
Deadly Spell Pernicious Magic:
Description: You can make it difficult for normal casters to resist the Shadow Magic Network spells you use (all creatures use spell or spell-type abilities from the Magic Network unless they have the feat of using the Shadow Magic Network spelling ability).
Prerequisite: Shadow Weave Magic.
Benefit: You gain a +4 bonus on the caster level when you have magic resistance against a user of the magic net. This effect stacks with Spell Penetration and Advanced Spell Penetration. However, this feat does not work when you cast spells of the plastic or change system.
TenaciousMagic [Super Magic Feat]:
Description: You can make it difficult for normal casters to dispel the shadow magic network spells you cast (all creatures use spell or spell-type abilities from magic networks, unless they have the feat of using the shadow magic network cast ability).
Prerequisite: Shadow Weave Magic.
Effect: Effect: It is difficult for the caster to dispel your shadow magic. When a normal caster attempts to dispel your spells (including counter-spells with dispel magic), the difficulty is 15+ your cast level. But this feat doesn't work when you cast spells of the plastic or change system.

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