What is it to hide and look for?

Hide and search or hide and go search is a search game. The game is originally played by a group of friends and neighbors who have gathered, now popular variations in books, software and online versions. Old -fashioned game to hide and look for different rules, but these are the main components.

setting old -fashioned hiding and searching
First, the playing area is marked. Depending on the circumstances it may be inside or out. Once the players agree on the border, they should be observed. Second, someone is chosen as the first IT, a seeker to look for other players. A home base is designed, and this is where every round of the game starts for everyone.

Furthermore, players agree on how long they will have to hide. It is usually calculated using a method such as one one thousand, two-thousand or one-mississipi, two-mississippi to make the number and about one second to the number. Depending on the NAN terrain and the age of players, it can be counted on 10, 50 or 100. If the child that is, can notIt is an alternative approach to setting the timer as needed.

Some games hide and look for playing until they give up. In this case, players who avoid detection are considered successful. An alternative way of playing allows players to move to different shelters if they don't see them. The third way to play is also to have a home base for a safe place for a player who gets there before or marked, and thus combine aspects to hide and look with a brand.

playing old -fashioned hiding and searching
She closes or her eyes are closing and she starts to count while other players are hiding. When counting - which should be done loud to hear the players - is done, shouts "ready or not: I will come here!" signal to players that hunting is turned on.

then the tests for other players and identify them by one of twoways. Either he can call the player's name and location, for example, "I see Bobby behind the picture," or he taps the player on the shoulder.

Depending on the selected version, players can move from one shelter to another and/or run for a home base, in which case they must try to mark before they are safe there. As soon as he identified the player, the player cannot run to the home base. Similarly, as soon as the player runs to the home base, he cannot call him by giving a name and location: A running player must be marked.

The bike ends either when everyone is caught, or when an adult hits, like a dinner announcement. Ruffed are all players who remain hidden. Typical calls include:

• OLI, OLI OXEN, FREE, FREE, FREE!
• Olee, Olee, FREE!
• Ally Ally Oxen Free!
• Go out, go anywhere you are!

usually the first persyn seen or marked accordingly becomes to hide and search for the next round.

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