What is an interactive digital media?
Digital media is usually considered a category unlike analog media or press media. It refers to electronic media, including sound, video and other content that can be stored on a computer. Interactive digital media refer to the digital media that invites or receives feedback from the viewer or listener, so it is not just a passive audience. Analog media and press media can be converted to digital media and analog or press media can also be interactive.
Interactive digital media can be delivered in different formats. It is available via web browsers on social networking sites such as Facebook and Twitter and on websites with a generated user such as YouTube, Vimeo and Flickr®. This is accessible to MP3 players through huge fields of available applications and podcasts.
Interactivity can be built into a larger site structure or settings such as Adobe® Flash®, Microsoft® Werpoint® Popentationand Adobe® Acrobat® PDF files. In each of these products it is possible to access sound, video, text and images. On some websites it is possible to create or even create digital media together through the website.
Interactive digital media have an important role in education. They are used in e-learning courses as well as in other situations in which the student does not have constant attention and feedback of teachers, which is instead provided through an interactive product. The material can be accessible through CD-ROM, DVD, download or online. Interactive educational products also allow one product to offer students differentiated teaching at different levels. For example, one student could use hyperlinks to find vocabulary or base material that another student has already gripped. By providing the built -in support that is obviousDull only if necessary, the product may seem "okay" for students of different abilities.
Interactive digital media are not limited to accessing the computer keyboard. Nintendo® Wii ™ and similar devices allow users to interact with the material provided in what looks like a 3D environment. Users can hold computer mice, game controls, remote controls, proprietary devices and/or other controllers that allow them to direct and move to choose, pass or otherwise act in the environment. For Wii ™ it balances the balance plate of movement and weight, allowing other types of interaction with the environment.