What is crowdsourcing?
Crowdsourcing is a term for a phenomenon that since the first days of the Internet and earlier - but only recently began to realize its full potential. Crowdsourcing concerns the use of many amateurs to achieve set goals for society or organization.
While these amateurs could be paid a small amount, in many cases crowdsourcing relies primarily on volunteers. Usually they are fans or devoted to the product or service, or people who only enjoy solving the problems they have been determined. In the last few years, large companies have realized that they can extremely benefit from using these huge groups of talents and imagination than they are limited to small groups of professionals. For example, many role -playing companies have been using the Crowdsourcingur for many years, finding new ideas for games and accessories by attracting their fan communities. Rather than hiring a full -time team with a small number of people that people can instead go thousands of ideas from dedicated fanoEars and ensure a much richer variant without direct costs.
Another model for crowdsourcing is the use of small prices as a motivation for ideas from a large set of ideas. For example, the wing of the research and development of the company could publish the technical problem they have on the web. Then they could offer a decent money price for the best solution to this problem. The word of the competition will then be expanded in the ranks of those who have qualified to come up with a solution - in some cases the society keeps the directory of scientists at hand. The winner will then be paid for his work and the company will solve his problem much faster and can be paid for their own research and development team.
Another type of crowdsourcing is downloading content and sorting from its users. This allows the company to build the entire product line with virtually no production work at their end. Many online T -shirts follow thisCrowdsourcing, while members record shirts that other users then evaluate. A member who recorded the design gets part of the profits and the company keeps the rest. In this way, they do not have initial expenses from paid designers and the content is quickly sorted and evaluated by other users. This was done with many things quite profitably on the Internet, including books, music and Stock Photography.
The term crowdsourcing was first created in 2006 and it seems obvious that the tapping of its potential has barely begun. There is a huge creative and technical population in the world, many of which have interesting ideas or skills, and crowdsourcing allows companies to benefit from their work - often in return healthy life - in a fraction of the cost of the traditional business model.