What Is an Experience Period?

Experience is a Chinese word, pinyin is t yàn, one refers to personal experience and real-world understanding; the second refers to the experience gained through hands-on practice; the third refers to check and investigation. From "Zhu Zi Genre" Volume 119: "Speaking is self-speaking, it must come from experience. Speaking over and over again, He Bu! ... Experience is a secret talk in my heart."

[t yàn]
(1) Know things in practice; personal experience
Experience life

Experience yourself

The short experience is called experience, also called experience. It is to verify the facts with your own life, to perceive life, and to leave an impression. What we experience makes us feel real, realistic, and leave a deep impression on our brain memories, so that we can always recall the life course we once experienced, and therefore have a sense of the future.
[Revelation]: In the process of life, we can all experience the existence of nature, the emotions of family members, the taste of life, our own growth experience, the thoughts and changes of every moment, what we have said intentionally, and personally participated in Events, hands-on work, memories of an era, and more. With the passage of time, the content of life we have personally experienced becomes more and more abundant. This naturally includes the impression of the outside world and changes in one's own heart, which together constitute a person's entire life experience. Although a person's life course is short, everything that can be experienced in his or her life course is very rich. Having a personal experience can also be called a self-conscious experiencer who is a combination of individual thought, language and behavior.
Understand and feel people or things through your own sense organs.
[Contemporary definition] "Experience" is defined in Liu Jingduo's "Theory of Moral Experience" as one of the basic ways of human beings to live. It is a picture thinking activity and a charming educational model that shocks the soul and touches life. The ideas and theories advocated by this new empiricism mainly include the triple ecological view, the experiential ontology view, the life form view, the ecological education view, the charismatic practice view, the harmonious values, the life world view, and the ecological wisdom view. "The Theory of Moral Experience" systematically expounds the theory of experience, its practical value, and practice methods, provides theoretical support for the practice of experience and experience education, and provides a brand-new concept and model for the research and development of experience education in China and internationally. After repeated practice tests, experience has been regarded as a charming mode of moral education and a new concept of education.

Experience user experience

UE: User Experience refers to user experience. The concept of user experience is very important. It is a purely subjective psychological experience established by the user in the process of using a product (service).
UE (User Experience) refers to innovative applications and aesthetic values, and is based on the user-oriented perspective. Experience or user experience is also regarded as the core of the people-oriented innovation 2.0 model, and it is listed as the first of the "three tests" (experience, experiment, and inspection) of the next-generation innovation model AIP application innovation park facing knowledge society.
Generally, the user experience is more used in the field of software and the Internet. The use of websites or software must be planned and designed from the perspective of the user, and it must be experienced from multiple angles to find the best user experience. User experience is a measure of user experience in terms of content, user interface (UI), operation process, and functional design from the overall site.
It is mainly composed of the following four factors:
1. Impression (sensory shock)
Functionality
3. Usability
4.Content
These factors are interrelated and indivisible, and together form the correct user experience. These factors are also the main factors necessary for a successful software. The "impression" can also be attributed to a "brand" effect created by this software.

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