What is a Troll?

Trolls are fictional races in the online games "World of Warcraft" and "Warcraft". They are translated as ogres and have different performances in different literary or video game works, but most of them are evil and huge monsters, so they are translated as trolls. This nation is often the enemy of elves. [1]

Troll

(Race in World of Warcraft)

Troll is a race in fantasy games. Warcraft and
Historians and biologists generally divide the troll race into four branches:
Below you can learn the history of the entire troll, from 16,000 years ago until after World War II. From the beginning
Dark Spear Troll
Living in

(Troll) Troll

Giant giant
Hit Dice: 6d8 + 36 (63 hp)
Initiative: +2
Speed: 30 feet (6 divisions)
Defense level: 16 (-1 size, +2 agility, +5 innate); contact 11, caught by surprise 14
Base Attack / Grapple: + 4 / +14
Attack: Claw +9 melee (1d6 + 6)
Full-round attack: 2 claws +9 melee (1d6 + 6) and bite +4 melee (1d6 + 3)
Occupy / Reach: 10 feet / 10 feet
Special Attack: Tear 2d6 + 9
Features: Dark vision 90 feet, dim vision, regeneration 5, sensitive sense of smell
Savings: Fortitude +11, Reflex +4, Will +3
Attributes: Strength 23, Dexterity 14, Constitution 23, Intelligence 6, Wisdom 9, Charisma 6
Skills: Listen +5, Scout +6
Expertise: alertness, steel will, tracking
Area: Cold Mountains (Aquatic Subspecies: Cold Waters)
Organization: Alone or in teams (2-4)
Challenge level: 4
Treasure: Standard
Faction: usually chaotic evil
Evolution: Depending on character occupation
Level adjustment: +5

Troll Troll Hunter

Troll Hunter (6th-Level Ranger)
Giant giant
Hit Dice: 6d8 + 6d8 + 72 (130 hp)
Initiative: +1
Speed: 30 feet (6 divisions)
Defense level: 21 (-1 size, +1 agility, +6 innate, +5 +1 chain fir), touch 10, be surprised 20
Base Attack / Grapple: + 10 / +21
Attack: Claw +16 melee (1d6 + 7), or +1 tomahawk +17 melee (2d6 + 8 / * 3) or javelin +10 ranged (1d8 + 7)
Full-round attack: 2 claws +16 melee (1d6 + 7) and bite +11 melee (1d6 + 3); or +1 tomahawk + 17 / + 12 melee (2d6 + 8 / * 3) and bite + 11 melee (1d6 + 3); or javelin +10 ranged (1d8 + 7)
Occupy / Reach: 10 feet / 10 feet
Special Attacks: Tear 2d6 + 10, spell
Features: 90-foot dark vision, Rival: Elf (+4), Rival: Human (+2), dim vision, regeneration 5, sensitive sense of smell, wilderness identification
Savings: Fortitude +16, Reflex +8, Will +8
Attributes: Strength 25, Dex 12, Constitution 22, Intelligence 10, Wisdom 15, Charm 10
Skills: Knowledge (Nature) +6, Knowledge (Dungeon) +6, Listening +13, Silent Movement +9, Search +6, Scouting +13, Survival +11 (+13 when underground or tracking)
Expertise: alertness, homeopathy, tenacity (reward), enhanced natural defense, mastery of dual weapon attack (reward), steel will, fierce attack, tracking (reward), dual weapon attack (reward)
Area: Cold Hills
Organization: Individual
Challenge level: 11
Treasure: Standard
Faction: usually chaotic evil
Evolution: Depending on character occupation
Level adjustment: +5
Trolls walked upright, but their shoulders always dropped forward. The trolls always crooked when they walked. When they ran, their arms would dangle near the ground. Although they looked very awkward, the trolls were very agile.
Usually trolls are 9 feet tall and weigh 500 pounds. Female trolls are slightly larger than males. The crust on the trolls is usually mossy green, greenish gray or rotten gray, and their hair is average. It is dark green or iron gray.
fighting
Trolls are not afraid of death at all, they will not hesitate to engage in melee, and then hammer the opponent closest to them. Even in the face of fire, they will try to attack the development.
Tear (EX): If the troll hits the target with both claw and grab attacks, it will grab the opponent's body and start tearing flesh and blood. This will automatically deal 2d6 + 9 damage.
Regeneration (EX): Fire and strong acid can cause normal damage to the troll. If the troll loses a limb or body part, those parts will grow out in 3d6 minutes. It can also press the broken part on the wound to connect it instantly. .
Troll Hunter
Some trolls, which are more cunning than most of their kinsmen, are not just content to treat the inhabitants of civilized society as food. These horror rangers who slaughter and devour humanoid prey are called troll hunters.
fighting
Troll Hunters will use their scent sensitivity to track their predators. They are more inclined to hunt their opponents in the dark. Troll Hunters will use these spells to protect themselves from certain types of elemental damage and restrictions Their enemies.
Typical troll hunter spell preparation (2; save DC12 + spell level): 1st level spells: entanglement, energy resistance.

Troll troll character

Troll character has the following racial characteristics
+12 Strength, +4 Dexterity, +12 Constitution, -4 Intelligence (minimum 3), -2 Wisdom, -4 Charisma
Large creature -1 armor level, -1 attack check, -4 hide check, +4 grapple check, twice as heavy as a medium creature.
Occupy / touch 10 feet / 10 feet.
Troll's basic land speed is 30 feet.
Dark vision 60 feet and dim vision. (Still the old question ... isn't it 90 feet above ..)
Race life dice: The troll has 6 giant levels, he has 6d8 life dice, basic attack bonus +4, and basic saving throws are fortitude +5, reflection +2 and will +2.
Racial skills: The troll's giant level provides 9 * (2+ intelligence adjustment, at least 1) skill points, and his job skills are listening and scouting.
Racial Feats: Trolls have three feats
Natural Weapons: Claws (1d6) and Bites (1d6)
+5 natural defense rating
Special Attack (see above): Tear: Tear's Tear can deal 2d6 damage plus 1.5 times the power modifier.
Special Ability: Rebirth 5, Sensitive Smell
Native language: Giant language. Additional languages: Common, Orc.
Talent Class: Warrior
Level adjustment +5
There are many types of trolls. In addition to the aquatic trolls given by the 3R core, there are many types of crystal trolls and war trolls in MM3.
There are also troll warlords in DOTA:
Troll Warlord-Jah`rakal Abbreviation: Troll (shortcut: L)
When the Guards Group first assembled, the troll warriors were considered uncivilized and unreliable. As a result, their self-esteem was hurt. Many refused to join, and some even considered joining the Scourge. Only a young, bloody troll named Jak`Rakal will join the Guards Corps. He was called the "dazzling axe" by the trolls because he dazzled his axe speed and had the signature skills to blind his enemies. His unstoppable amount of violent violence has long become a legend among his allies. However, Jah`Rakal is not fighting for the Guards Corps, not even to protect the world tree, but just to prove to the elves, humans, orcs, and all other races that the trolls are the strongest warriors in the world.
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