What is the choice of action?
The selection of the action is a process including how the intelligent system will respond next to the problem. These are usually fields studied in psychology, robotics and artificial intelligence. The selection of the event is synonymous with decision -making and choosing behavior. The collected data is examined and divided to be able to adapt artificial systems such as robotics, video games and artificial intelligence programming.
Most of the data in life sciences can be observed and experimenting to provoke a variable response. All living creatures have their own instinctive reaction to food, predators and friends. The creation of a controlled environment in which studied animals are observed to always make different solutions to different problems, provides scientists and programmers the basis for the progress of their study. This in turn led scientists and programmers in an effort to re -create these instinctive reactions in a controlled way.
For more residential questions used in the selection of actions are focused on what to do after and what withe becomes on. Answers can be recycled for a new dose of selection of experimental actions. The main examples of the selection of events can be found in games and programming artificial intelligence. In computer games, this can be found in the first person shooters (FPS) as halo and Counter-Strike. Creation , a pet -based game, uses an artistic intelligence engine that can make your own decision to adapt to tasks.
What makes the selection of the action a unique field is that there is always a strict guide to follow to have an acceptable data level. The guide would always be based on an object that is patterned from a human or animal. For most, if not all scientists and programmers, they will always have to be placed in a place where the environment is unpredictable and constantly changes. The subject will also have to respond in time when performing a number of tasks. Must also interact with the actual Žby the human beings to bring a randomizing factor.
With these many random factors and strict instructions to follow, research never ends, because there will always be a different set of circumstances for each experiment. One of the primary factors forcing scientists and programmers to study this field intensively is the response time. With every successful experiment where the entity learned the event, another way of the event will appear. This in turn causes a more complex object compared to the previous version.