What is the killing screen?
Kill screen is the main mistake that occurs in the video game and usually causes further progress in the game. This error is usually due to the programming error or supervision with the design and causes the game to freeze, crash or simply do not play. Kill Screens are usually associated with classic video games such as Pac-Man or Donkey Kong that come from the Golden Age of Arcade Games. When the player reaches 256. The level of the game, the right side of the screen is replaced by random symbols and letters and the game begins to look too erratic to play further. The reason is that there is an 8 -bit level counter. Because it is 8 -bit, it can contain only 255 different values and 256. The value will cause the game to collapse. This phenomenon is known as integer overflows.
Overflow Integer is not necessarily the only cause of the killing screen in a video game and sometimes games in terms of other types of computer errors. An example of this was the next classic video game: Donkey Kong. In this case there was a picturemore to kill at 117. The screen and were caused by the programmers' design. In every consecutive level of Donkey Kong, the player is given less time to complete the level. Supervision is that at a time when the player reaches the level 117, he will no longer get enough time to complete the level. This results in a killing screen where the player can't go on.
Other famous games that lead to the killing screen for a certain time are dug, duck hunting, galaga and frogger. They can usually be repaired by a patch. At other times, the killing screen becomes a goal that finally "wins" the game by ironically causing it to cause it. In Cases of Galaga and Frogger, the killing screen does not necessarily have to occur at a particular level and different circumstances can cause overflowing the whole number and end of the game.