What is Video Game Design?
Game design or game planning is a process of designing game content and rules. Good game design is a process of creating goals that motivate players to pass through the game and making meaningful decisions when pursuing these goals. the rule of. This term can also refer to the actual implementation of the game's actual design and documentation describing the design details. Game design involves several categories: game rules and gameplay, visual arts, programming, productization, sound effects, screenwriters, game characters, props, scenes, and elements above the interface are all required for a game design project.
game design
- Game design or
- The role of game design methods is essentially to guide the creation of game works with a series of constraints. These constraints vary depending on the type of game being designed. There are many types of constraints, such as:
- Technical constraints
- Product constraints
- Constraints on specific user groups
- Ethnic constraints
- Political constraints
- Interaction with other design disciplines
- Some types of game design combine multiple other design subjects. use
- The main process of creating a game character and scene is:
- What professional and other resources do you need to make a game? We might as well use the production talents required for online games to talk about the resources needed to make a game and the role of production staff in these areas. The core talents needed to make an online game are talents in 5 aspects, such as original painting, 2D, 3D, programming, and planning. What role will these 5 talents play?
- I. Original Painting Talent
- Before writing, for a person who is going to set the character's original painting, a lot of information about the world view of the game comes from the case written by the game planner. Their original drafts are full of notes everywhere, such as how tall the character is, what kind of character and other explanations about the ethics of the game. These game theory notes are the initial information brought to them by the planner. Their work is very meaningful, and originality is difficult. Although the characterization of each character is well expressed through the simplest pen and paper, they are bold and they are very thoughtful.
- 2D talents
- Most of their work is to set the color of the original sketch of the game. Their work is full of color and full of vitality. To know the background of a story, we must be very particular about the color of each character in each scene. If the game wants to present a snow scene, the first consideration is undoubtedly the cold tone. They attach great importance to the portrayal of the atmosphere. Therefore, they will spend a lot of time thinking about what this picture is intended to represent and what colors to use. They do not want the picture drawn so that people do not know what the theme is, so they will constantly understand the essence of the game and then My own understanding of the game is vividly represented in the game with color. Their lives are undoubtedly full of colors.
- 3D talents
- Speaking of 3D, people are reminded of full three-dimensional games. About this kind of talents, in the game industry, it is mainly to provide beautiful graphics for games. Specifically, it is mainly to do characters, monsters or NPCs on the game screen. Whether it is a moving monster or a stationary game house, the 3D production staff must spend a lot of energy and time to produce, so that the entire game has a more realistic atmosphere. Although the game is virtual and unreal, the 3D The animation will make the game more contagious. Nowadays, the 3D online games in the game industry are turbulent, and many players are looking forward to 3D games. This kind of talents can be said to play a key role in the development of online games for a long time to come.
- Fourth, planning talent
- Planning, as the name implies, is the overall grasp and control of the game from the beginning to the end of the game production, from the original painting in the game to 2D coloring to 3D modeling, and from the screen to the program design. It is mainly to design specific implementation steps and methods for each step in game production. Such people play a key role in game production, because they need to coordinate the entire game production steps and content.
- V. Program Design Talents
- I believe many people have heard that programming in game production and software programming in our impressions mean the same thing. The difference is that software is the function of realizing it for people to use, help people to handle or complete related things, and The programming in the game is mainly to program the screens in the game and the functions required in the game according to the intention of the planner. Therefore, this kind of talent is also indispensable in game production.
- Game design scene works
- At present, many game companies subdivide game art into different job positions such as original painting settings, scene production, special effects production, character production, and animation production.
Original artist: You need to understand the use of software such as photoshop and the use of electronic hand-painted boards, and at the same time be familiar with computer CG drawing language and color principles.
Scene Maker: The requirements for art are not so high. Generally only 3D software is needed.
Game Specialist: It is currently the most in-demand position in China. Relatively speaking, the requirements for art are not as high as those for character production and scene production, but they also need to understand basic software, such as Photoshop. Employment-oriented career planning Employment-oriented ... Employment-oriented ...
Character maker: Requires proficiency in software such as 3dMax, PhotoShop, Painter, etc. Large game companies even have requirements for character designers' English skills, design experience, creative performance, etc.
Animator: You need to learn Character Studio system, Bone bone system, and master skinning technology, game action production, expression animation production, dynamics, etc. Summary: As can be seen from the division of labor of game companies, game production is more inclined to the use of software. People without an art foundation can also engage in game arts after systematic training.
- Distressed by our traditional educational thoughts, we are used to thinking that games are things that are disillusioned, so in our generation, parents only need to hear the two words of the game, and they are just as alert and fearful as seeing a tiger. Due to the influence of this traditional thinking, when China's gaming industry developed rapidly, it was discovered that there were huge gaps and deficiencies in game design talents. Coupled with the indifference of game design majors in Chinese universities and traditional schools. Makes game design talent almost impossible to find. Until now, the game design major has surpassed many majors to become one of the hottest professions in employment today. And this hot situation will continue as the talent gap widens. So the employment prospects of the game design major will be a hot industry in the next ten years. I also hope that our parents can abandon the interference of traditional thinking in the past and correctly understand the game design specialty. Let more children who are interested in game design major come to their hobby.