What is the image plane?
In computer graphics, especially three -dimensional (3D) graphics, the term "image plane" is used to indicate a conceptual plane that represents a real imaging screen through which the user perceives the virtual 3D scene. The plane is not usually a real geometric object in the 3D scene, but instead is usually a collection of target coordinates or dimensions that are used during the rasterization process, so the final output can be displayed as intended on the physical screen. The term can also be freely used in other ways, including to indicate the geometric plane in the 3D scene that has a texture attached to it, or to describe a single section that is geometrically identified as a plane in a larger object, such as the only frame of completed magnetic resonance (MRI) scanning. Placing the image plane can be used to determine which objects inside the scene require processing and what can be ignored. This can be easily done because objects on one side of the image plane are technically behind the viewer, nEbudu is displayed and can therefore be ignored.
If the scene is rendered by classic rays of rays, then the virtual eyes of the spectators follow the light into the scene and then from the surface of the object to the defined light source. The image level gives the viewer location in the scene and is used to calculate how the rays are distracted and how they should be rendered. If the plane is defined only as a shape that is infinitely extending in two of the three axial directions, it is also the basis for the cutout, which is a rectangular area in a plane that corresponds to the aspect ratio on the display and can be used for some pixels.
When using in the 3D modeling context, the image plane can be a geometric primitive that connected the texture of the image. They are usually used to represent the sky, background or floor in the scene. In some modeling programs, the image plane is an object in a scene, which represents the angle in which the scene will be drawn, sometimes also called a camera.
In volume rendering in which the object has some type of content within its borders, the image plane is by cutting this bundle. This can be visualized by scanning MRI, in which several planes are compressed to form a complete 3D building. Each of the slices can be isolated and considered as a flat image.