What is the basic network?

The basic network is an object that has been modeled in a virtual three -dimensional (3D) space using a 3D computer graphics program. This usually applies to a model that is relatively rough, often with several functions and without texture mapping, and therefore the term “base” is used. Many of these types of networks are available on the Internet for free from various artists, which other artists can then use to create specific characters or objects through network manipulation. The basic network is usually created relatively quickly and often serves as a surrogate symbol for testing purposes. The wire model of the 3D object consists of individual points or peaks in the form, which are then connected by lines. This can be easily presented using basic geometric shapes. The square has four sides and each corner is connected by the peak of themehranice between each of them.

If the square is extended to the cube, then the basic network pThis cube consisted of six areas or polygons, each of which formed one side of the cube. The base network of the cube would be made from the peaks in every corner of the cube, each of which was connected to the lines to form six squares. These lines and peaks form a wire model for a cube that can be displayed what the cube would look like if it was made using a wire to create the basic shape of the object. When this wire model is filled with polygons, such as stretching fabric over the wire shape, then a basic net is formed.

This basic network is usually in detail low, often only with the raw shape of the final object. For example, the basic network for the human figure will appear as a human, but may not have individual fingers or facial features. Usually there is no texture on the network, meacasto it will be a firm color and will not have the appearance of fabric, leather and other details of the texture. This network usually has much fewer polygons than more detailed models, making it easier for the computer to draw. SoIt is ideal for performing tests such as fast light rendering, animation tests and checking the time of video games.

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