What Is Video Modeling?

Modeling is to build a model, which is an abstraction of things in order to understand things, and is an unambiguous written description of things.

Modeling

Modeling is to build a model, which is to make things in order to understand things.
System modeling is mainly used in three aspects.
Analyze and design the actual system. For example, the engineering community is
The full name is "Building a Model." Based on the analysis of chemical process or equipment characteristics and related basic data, the establishment of a mathematical model describing the performance of the process is called modeling .
See model,
1. Use a computer to describe the behavior of a system. E.g,
1. Before building modeling, create an empty file. Each building starts with this file.
(1) Unit is set to millimeter (MM)-both positions are set.
(2) The system is PAL, adjust the appropriate key length.
(3) Open the rendering panel and set the filter to Catmull-Rom.
(4) The rendering size is 720 * 576 or 720 * 404, the high-definition picture is 1920 * 1080, and the ratio is 1.067.
(5) Set Maximun Depth under RAY Depth Control to 1 and only enable Enable. The rest of the options are turned off (ray tracing in the shader during the production process, select the second Reflectio under Trace Mode).
(6) Divide the materials involved in the construction drawing and establish multiple texture balls, each of which is named according to the actual situation, such as glass.
2. Establish terrain, vision, and individual close-ups.
(1) These all start with an empty file.
(2) Unit is set to meter (M)-both positions are set.
(3) The material is not set. It is set according to the production object, and a fun and distant view are finally generated into a composite file. The individual lens is based on the lens itself and has a clear name.
(4) Load the CAD terrain, the center is located in the axis position in the MAX space, and the Z axis is unified with the horizon height to 0.
(5) The system is PAL, and the appropriate key length is adjusted.
(6) Open the rendering panel and set the filter to Catmull-Rom.
(7) The rendering size is 720 * 576 or 720 * 404, the high-definition picture is 1920 * 1080, and the ratio is 1.067.
(8) Set Maximun Depth under RAY Depth Control to 2 and Enable to enable the rest of the options to turn off (ray tracing in the mass ball during the production process, select the second Reflectio under Trace Mode).

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