What is an interactive fitness?
Interactive fitness is the use of technology for cardiovascular activities. Video games and computers equipped with hand -made devices allow participants to simulate real -life sports movements in real life while watching their actions imitate on the television screen or computer monitor using animated characters and create virtual reality. Brain fitness, e-games and speeds are colloquial names for such equipment. Such technology can identify the speed of movement, burned calories and the amount of pressure exerted. They can also lead users to the correct posture and proper training movements.
In mid -2000, an interactive fitness was first sold to children and adolescents to fight sedentary lifestyles and attract their desire for digital toys. In recent years, however, adults and older citizens have accepted interactive fitness as a way to build a tone, increase heart rate and enjoy simulatedSports activities inside the homes. A growing trend caused healthy interactive games almost 20 percent of all video games sold.
Sport as tennis, bowling and boxing are among the most common interactive fitness games used. However, some video game manufacturers are tearing special fitness programs that include simulated personal trainers who lead users an hour of callais and other exercises. Games range from low intensity to high intensity and can satisfy different levels of fitness. Anaerobic and aerobic video fitness games are sold.
Many exercises claim that interactive video games have increased the level of young people's condition and slowly released them from their static, sedentary lifestyles and allowed some of the trenches of obesity to youth. Many users, including older people, find the sounds, colors and animation of interactive fitness to make more stimulation traditionAerobic videos or home exercise equipment such as treadmills and stationary bikes. Participants of all age groups often state that interactive fitness improves its emotional moods and increases the level of energy while providing amusement.
according to a study comparing traditional exercise with interactive fitness, participants who have developed the use of interactive video games three times a week, had a significant increase in blood oxygen levels; Most users took 8 percent more oxygen. The study also found that fitness -based users were more likely to be in accordance with exercise; Usually it was 30 percent more likely to work. Many fitness defense attorneys recommend mixing interactive fitness with standard training for best benefits.