What is the stopping movement?
Any film project is basically a number of individual photos that move fast enough in front of the viewer's eye to provide the illusion of movement. One popular animation technique that uses this illusion is known as stop motion . Animated cartoons could be considered as a stop movement, as well as the appearance of a giant ape in the King Kong or a group of dancing raisins in a popular series of ads. Instead of filming a real ape or raisin, a model with a frame in the image is filmed, while the animator makes small adjustments after exposure to each image. When all of these individual images are screened at 24 frames per second, the animated film should look almost as natural as living actors who perform the same movements. Stop Motion can be a very demanding and time -consuming process, so most stop motion movies are relatively short.
To make a clay model that sings a Motown song, for example, an animator must first viaTo determine what a completed sequence should look like. The model may have to catch a microphone, sing a line from the song, make a rotating dance move and fall on the knees. To re -create this sequence, the animator would shoot a model of clay that reached one hand towards the microphone, but only 1/20 second at a time. If the movement was to take two seconds in real time, the animator would have to shoot 48 frames and after each image very slightly adjust the hand and hand of the model. If the animator wanted to create a faster, comedy effect, he could shoot fewer frames and make larger movements on the image. Some comedy sequences of early stops were shot at 8-10 frames per second and screened on 18-24 frames per second.
Sometimes the animator first records live actors who will perform a real -time scene, n to re -create a scene using animation drawing or models. This technique is often used in animated cartoons of length to represent a more realistic feeling of movement. Special computer software can also be used to extract all individual images necessary to revive the desired character movement. For example, the character could be placed on one side of the room and the program could calculate how many images would need to move this character to the other side. Some animators stop moving prefer team work, with individual members moving a specific character or background image simultaneously between frames.
One of the most common uses of stopping movement between amateur filmmakers is the coordinated movement of inanimate objects or people. For example, a voluntary actor could be filmed by jumping in the air frame. Because the camera does not capture the moments when the actor is on the ground, the finished film would show him in the air. Toy soldiers could also be arranged and filmed one frame at once to create an animated battlefield. Some camcorders with a frame with a frame can also be used to create Stop moviesMotion, although the frame rate per second can be closer to 30 FPS compared to 24 FPS for traditional film cameras.
creating Stop Motion movies can be a tiring process, with productivity measured in seconds per working day, but the finished production is often fascinating to watch.