What is interactive fun?
Interactive entertainment can refer to any type of game activity or free time in which the user's actions directly affect the game. More often, interactive entertainment is used to describe video games or other types of multimedia entertainment, where actions and results are focused on users. Many video game experts see interactive entertainment as the goal of future productions, and each generation of video games is pushing closer to the fully immersion in the world of the game. It differs from interactive games in that the user is only passively involved in the process; While he or she can turn pages or hit "play" and "stop", these actions cannot change the behavior, environment or result of a book or film. In contrast, interactive entertainment at the beginning of the 21st century allows players to use skills and decisions to control the characters, events and story of the video game.
One of the first businesses for interactive entertainment is a number of books called Choose your own adventure , originally written by R.A Montgomery. Each of the books in this eThe XpanSive series had the perspective of the other person, which means that the book referred to the protagonists, and therefore the reader as "you". Each page gave the reader a choice between several events, with the pages to be turned for each choice. The story of the book was determined by the reader's choice, making it an early form of an interactive game.
Similar role playing games lead to the development of interactive entertainment in the world of the computer. While many classic video games have created a visible central character that the user could drive, and therefore is technically interactive, the idea of the absorbing environment has further developed with the creation of the first person and multi -storey. By dissolving the idea that the user plays a specific character, a game with the perspective of another person, and rarely, or never seen Avatar for users to allow the user to rely more on his own personality and skills to direct the game actions. Introduction of branching trees whoIn the game, they could move events in the game on the basis of the player's decision, increased the feeling of personal involvement even further.
Move from the mental empire and to the area of physically interactive entertainment, a certain development at the beginning of the 21st century now requires even greater involvement of users. In 2010, a new form of program known as Kinect® was published using software that recorded users' movement, facial expression and action through sensors to direct the movements and character behavior on the screen. This program is considered to be the next generation of interactive entertainment, perceive this program as removal of an important barrier for complete interactivity would get rid of game controls and keyboards, and allow the user's ability to drive actions.