What is real -time rendering?

real-time rendering is the technique of rendering graphics-Measurement exclusive for video games-kirtá helps to load graphics. When rendering in real time, the frames are loaded immediately to create images that simulate real movement; This also allows video game creators to create interactive worlds. In order to be considered in real time rendering, it must be 15 frames per second (FPS) or faster. The main hardware tax is a graphics card and some older graphics cards may not be able to keep up with such rendering. Unlike real -time rendering, pre -portrayal is sometimes used in video games. In fact, there is nothing fluid about movements; The video game just loads pictures so quickly that it seems to be a liquid like in animation. In addition to creating movements that are more realistic, it has another advantage: it makes games interactive. Games that were made during the first days of video games were only interactive to some extent; Some objects could moveOut, but the world of video games as a whole was static. Games that use real -time rendering can have very complex interactions.

officially must be a real -time rendering speed of 15 fps or faster. If the graphics cannot load it quickly, then the user notices obvious loading problems and the game often lags behind. In addition to lagging, another problem that a player might notice, is that some pictures in the game, such as the outfit of the character or background elements, load very slowly.

For real -time video playback, the computer must have a powerful graphics card because it is the main hardware taxed during rendering. The graphics card is responsible for loading and generating all the graphics of the computer and it must be very hard to function to ensure quickly rendering. A computer with a weak graphics card may not be able to generate images correctly or renderLooking can slow down at real time.

the opposite of real -time rendering is pre -portion; This means that the video game environment is already rendered and placed in the game memory. While this technique was mostly used in older games, preliminary rendering can be used to create film segments in the game. While preliminary rendering does not use a graphics card as well as real -time rendering, the game itself requires more memory, making it difficult to create large video games that computers can play effectively.

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